Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-08-08 Thread Francesco Abbate
Hi all, I'm sorry I've disturbed this ML with my unclear questions. I did found out by myself how to have optimal font rendering. What I was missing was vertical font hinting because I was freely translating the y coordinate by fractional amount so that vertical hinting was actually lost. I

Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-08-01 Thread Francesco Abbate
What do you mean by washed out? _What's_ washed out? Regardless of what curve your grey-levels use, white should be white, and black should be black, and fonts are mostly black and white Hi, I'm sorry I was not clear to express the problem. By washed out I meant that, like in image

Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-07-31 Thread Behdad Esfahbod
On 07/31/2012 01:51 PM, Francesco Abbate wrote: I believe that gamma correction is necessary to render properly antialiased graphics but when I render the text with gamma correction it looks too much light, almost washed out. An extremely powerful way to evaluate whether your gamma is correct

Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-07-31 Thread Francesco Abbate
2012/7/31 Behdad Esfahbod beh...@behdad.org: On 07/31/2012 01:51 PM, Francesco Abbate wrote: An extremely powerful way to evaluate whether your gamma is correct is to use fore / back colors of the same luminosity but different hue. Then if your gamma is correct, the blending edges should have

Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-07-31 Thread Miles Bader
Francesco Abbate francesco@gmail.com writes: So the problem is still standing about why fonts looks washed with gamma correction. More important too, what is the better method to render fonts ? Disable gamma corrections ? What do you mean by washed out? _What's_ washed out? Regardless of

Re: [ft-devel] optimal configuration to render fonts using gamma correction

2012-07-31 Thread Miles Bader
I wrote earlier: [I guess you want to do any blending in a linear space ^ and interpolation too, of course! (non-gamma-corrected), but obviously whatever you hand off to the display system should be in whatever space the display system expects...] --