HI,
> I liked your original version better. This version never offers to make a
> frickin’ release.
I changed it so that making a release was easier, it may be that you didn’t
have many active contributors/committers because a company stopped contributing
to your project? It will tell you
I liked your original version better. This version never offers to make a
frickin’ release. That ought to always be explicitly available. There are too
many options now which makes this version of incubation too complex.
Sent from my iPhone
> On Apr 4, 2023, at 5:48 PM, Justin Mclean wrote:
>
Hi,
I made a few improvements (you many need to to a shift refresh to get the
latest changes).
Justin
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Hi,
Internally the game tracks:
- Interest in the project
- Company committer membership. You'll note the starting message is slightly
different depending on the company contributor mix you have. Mentors will also
give you advice around the diversity of your committer base (in terms of
Hi,
> I could not figure out how to make a release…
In order to make a release you need to work on the code creating features or
fixing bugs. The more active committers you have you less time it takes to make
a release. Depending on how you start out, the better strategy may be to
generate
I came across the same issue today, Craig
On Tue, Apr 4, 2023 at 6:21 PM Craig Russell wrote:
> I could not figure out how to make a release...
>
> Craig
>
> > On Apr 3, 2023, at 19:25, Justin Mclean wrote:
> >
> > A hint: Working on the code may not attract contribitors as quickly as
> some
>
I could not figure out how to make a release...
Craig
> On Apr 3, 2023, at 19:25, Justin Mclean wrote:
>
> A hint: Working on the code may not attract contribitors as quickly as some
> other activities.
>
> On Tue, 4 Apr 2023, 11:51 am Josh Fischer, wrote:
>
>> I haven’t gone through the
This is amazeballs!
Thanks,
Roman.
P.S. Also "You have been incubating for 2.9004 months." LOL!
On Tue, Apr 4, 2023 at 5:26 AM Justin Mclean wrote:
>
> A hint: Working on the code may not attract contribitors as quickly as some
> other activities.
>
> On Tue, 4 Apr 2023, 11:51 am
A hint: Working on the code may not attract contribitors as quickly as some
other activities.
On Tue, 4 Apr 2023, 11:51 am Josh Fischer, wrote:
> I haven’t gone through the game in detail yet, but I think it’s an
> interesting approach to getting people to understand the ways of the Apache
>
I haven’t gone through the game in detail yet, but I think it’s an
interesting approach to getting people to understand the ways of the Apache
foundation and incubator.
My favorite part of the game is when you keep clicking on “work on the
code” and the months pass by with no releases or new
Hi,
Maybe some of the Twinery comments could be displayed, or the mentor output
> displayed in a div on the page without having to click there separately?
>
That was done on purpose to show you need to engage with your mentors.
kind regards,
Justin
>
Hi,
Thanks for the feedback. Much like an incubating project it's tracking a
number of things internally but you need to pay careful attention it doesnt
show some of these on purpose I've made a few improvements such as
incubator reporting but as I said it's a working in progress.
I've also been
typo - "You work on imprving the website"
I'd truncate the incubation time. "You have been incubating for
8.698 months" is a little unnecessary. :)
It feels a lot like a black box. I'd say two things are missing:
Graphics/metrics, and story.
Metrics - Maybe something like a
Hi,
A work in progress, so there may be spelling errors and bugs. Just like in real
life, the game ends when you stop playing it but things can happen to you along
the way.
http://incubator-game.s3-website-us-east-1.amazonaws.com
Made using an open source engine https://twinery.org, the
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