[Nuke-users] Re: read svg (as roto shapes)

2013-06-10 Thread marty b
See if RotoPDF works http://greyangle.com/nuke/docs/geometry/RotoPDF.htm ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: FOOTAGE HARD TO KEY

2013-06-10 Thread marty b
No magic tricks just lots of different keys. ie soft key for hair, veil and hard key for everything else. Throw some roto in places where it's easier than messing with the keyer. Keylight works very well. Use a different de-spilling setup and combine with the matte at the end.

[Nuke-users] Re: [plug] Escher Spherical Harmonics tools

2013-06-05 Thread marty b
Definitely try it out. Super fast and cool tools. Should be shipped with every Nuke! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: Changing the color of roto points

2013-05-29 Thread marty b
Preferences/Viewers/roto - Points ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: tracking problem

2013-05-29 Thread marty b
Unfortunately I dont have the files on me right now to create a setup for this one. The theory is with a tracked camera you can 'project' a fix or new imagery onto the original filmed plate, and it 'automatically' will apply the correct perspective and movement changes. Check out a tutorial

[Nuke-users] Re: tracking problem

2013-05-29 Thread marty b
TheDagNode wrote: But the question wtill remain, can you use the 2D track and calculate a camera move based on that? Yes, that's what the camera tracker does. It takes these 2d tracks to derive a 3d camera. In theory you can setup a full 3d camera track on user tracked 2d tracks.

[Nuke-users] Re: Random Particle Rotation without rot. velocity

2013-05-29 Thread marty b
You can also write out a sequence of card randomly rotating on Y and use it as a random input to the particle pipe of the particle emitter. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: Deep From Z?

2013-05-21 Thread marty b
It's a Z depth composite using a deep pipeline. You might want to do this to visualise in 3d space a z composite or to intergrate an element into a 'proper' deep composite. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

[Nuke-users] Re: Having issue with autocrop function for exr in write node

2013-05-20 Thread marty b
That's the correct behaviour of the Autocrop checkbox. Hover the mouse over it to see it's usage. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: EXR file size Mantra vs Nuke re-render

2013-05-08 Thread marty b
What does you ViewMetaData node display? If it's 'exr/compression = 2' then it's Zip and '4' for Piz ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: tracking problem

2013-05-08 Thread marty b
Consider using SynthEyes ~ this took approx. 5-10mins. Easytrack2.nk Description: Binary data ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: EXR file size Mantra vs Nuke re-render

2013-05-08 Thread marty b
Good call John. Mantra render with 16bit 'C' 32bit extra planes = 2.5Mb Mantra render with 16bit 'C' 16bit extra planes = 1Mb Re-render in Nuke at 16bit = 760KB In Mantra just set the Quantize of the Extra Image Planes to 16bit float from 32bit float.

[Nuke-users] Re: Amateur Question: Transform Node after Source clip

2013-05-07 Thread marty b
It's just a workflow issue, not an hard rule. Otherwise we would be always working with 6k+ raw-bayer images at all times wouldn't we ;) You can always fix under/over-exposures, color-space convert, de-vignette, de-noise, re-sample to 1/2k from 4/6k before keying etc if that's better for the

[Nuke-users] Re: Axis node properties causes crash

2013-05-07 Thread marty b
works fine on os x. launch nuke with --safe and test. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: Hardware/Software Requirements for Linux Render Onlyq

2013-05-01 Thread marty b
Not sure if this works for your setup but for remote rendering on os X, I ssh into the render box and launch nuke -x [script name] Now the million $ question... Is there any way to successfully run Nuke from the command terminal? I'm trying to initiate a render job from a remote terminal,

[Nuke-users] Re: Particle Instance Problem: It's very slow in viewport

2013-04-29 Thread marty b
Use Nuke's Scene node to set the display to 'off' or Atomkraft's 'AtomReadAsset' node that can load in the geo as points or bounding boxes for viewport display and then render them fully at rendertime. Simply export the instanced spheres as Alembic format and read them back in.

[Nuke-users] Re: Having a really hard time tracking...

2013-04-29 Thread marty b
As the camera is jittering so much you may have to use 2d trackers or manual tracking and use 'User Tracks' in the Camera Tracker, Tracking tab. There also may not be enough parallax to do a 3d camera solve ___ Nuke-users mailing list

[Nuke-users] Re: Dynamically matching the colors

2013-04-29 Thread marty b
It might be easiest to simply set a grade for the shaded and sunlit frames and then cross dissolve by eye or use the CurveTool to sample the actual pixel values and then attach the values to a grade node. ___ Nuke-users mailing list

[Nuke-users] Re: Amateur Question: Transform Node after Source clip

2013-04-29 Thread marty b
Try a Crop node after the transform ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: retime alembic

2013-04-29 Thread marty b
ReadGeo node/ uncheck 'read on each frame' / set keys with 'lock frame' and you can edit the curve in the graph editor ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: Advice on angled shot - Actor inside of effect

2013-04-29 Thread marty b
that will work. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: Particle rotation

2013-04-29 Thread marty b
Yes - just put the image on a 'card' - paste the text below into the your node graph to see an example. set cut_paste_input [stack 0] version 7.0 v6 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -264 ypos -196 } Card2 { control_points {3 3 3 6 1 {-0.5 -0.5 0} 0

[Nuke-users] Re: Projecting with Displacement shader

2013-04-29 Thread marty b
Like this?: set cut_paste_input [stack 0] version 7.0 v6 Camera2 { inputs 0 translate {1.631346107 0.4529297352 2.102210045} rotate {-9.659988623 37.81199213 0} name Camera2 selected true xpos -330 ypos 125 } set N7340fb0 [stack 0] Light2 { inputs 0 translate {0.555943 0

[Nuke-users] Re: raw data

2013-04-16 Thread marty b
You should be able to use a ViewMetaData node to see the colour space that the dpx is scanned in with. It might be Log but it could be something else. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/