Hi,
I tried many thing with out success and i would like to close this step.
I use one texture to set a video on the back-screen. This is already made but
with out PBO.
How can i use PBO to Write in using memcpy?
it is usefull, i saw it on openGL pure but i wouldn't like to use it directly.
I
Hi Anthony,
It does sound like you might be over-complicating things. The OSG
natively supports copying image data to textures using
PixelBufferObject, all you need to do is assign an
osg::PixelBufferObject to an osg::Image, then assign this osg::Image
to the texture you want, and the OSG will
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