Just set your event timeout to something less than evtForever,
then, in your form's event handler, process penDownEvent like
this:
if (playing)
Stop();
Alex
--- In [EMAIL PROTECTED], Dave Lippincott [EMAIL PROTECTED]
wrote:
Allow events to be processed during your movie loop just as in any
Hi there,
Have you tried FrmPopupForm() instead of FrmGotoForm()?
FrmPopupForm() would not unload the form that was
active before its invocation.
As for making controls on the previous form accessible
while the new one is up, I don't know the answer off hand
but have a (wrong?) feeling that it
--- In Jeremy Neal Kelly [EMAIL PROTECTED] wrote:
It's certainly possible to save your linked lists in a database,
but the only method I know of is quite tedious. If you like,
I'll write it up for you; otherwise, perhaps someone has a neat
trick for doing this.
Er... as you can see, I
--- Jeremy Neal Kelly [EMAIL PROTECTED] wrote:
Perhaps you've already written code that uses linked lists,
but in case you haven't, let me ask: why do you need them?
Why not manipulate the data directly in the databases? This
type of access is marginally slower, but if I understand the
Hi,
Thanks for your good advice. I am completely ignorant of VFS
(still focusing on OS 3.5+ support at this time).
How would it help the user if I supported VFS?
Also, I intend to support OS3.5+ and I guess that I'll still
need a Dm-conversant layer in there, like you did.
Thx!
Alex
Hal
Hal Mueller [EMAIL PROTECTED] wrote:
At 21:46 + 7/11/03, alexrousseau_jta wrote:
How would it help the user if I supported VFS?
More memory (probably more important for you than for most apps,
since I can see this becoming graphics-heavy). And easier
exchange (here Fred, take a look
Jeremy Neal Kelly [EMAIL PROTECTED] wrote:
alexrousseau_jta [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
I forgot to ask: When you say marginally slower, is it
still fast enough to load a 2-bit-depth 160x160 bitmap
in 250ms or less?
I'm glad to be of service
--- Ezekiel Sanborndeasis [EMAIL PROTECTED] wrote:
There are a number of reasons nilEvents might come through your
event loop. Try not to worry about that. If you don't use them,
then just ignore them. If you do use them for timing or something
like that, check to make sure that it is the
--- Aaron Ardiri [EMAIL PROTECTED] wrote:
I use EvtGetEvent(event, evtWaitForever) in my main event loop,
and I don't expect to see any nilEvents after that. Yet, I do.
Pressing down on the digitizer will trigger a penDownEvent,
followed by a nilEvent.
Does anyone know if this is