Re: update games/eduke32 for ion fury compatibility

2019-12-28 Thread Ryan Freeman
On Sat, Dec 28, 2019 at 04:57:37PM +1100, Jonathan Gray wrote: > That looks better. ok jsg@ > > BUILDING_STATIC is only relevant to _WIN32 in xmp.h so it shouldn't > matter for us if it is left defined. > > `$(PKG_CONFIG) libxmp --cflags` instead of > `$(PKG_CONFIG) --cflags libxmp` looks odd

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Jonathan Gray
On Fri, Dec 27, 2019 at 09:28:34PM -0800, Ryan Freeman wrote: > On Fri, Dec 27, 2019 at 08:43:47PM -0800, Ryan Freeman wrote: > > On Sat, Dec 28, 2019 at 03:18:28PM +1100, Jonathan Gray wrote: > > > On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote: > > > > On Sat, Dec 28, 2019 at

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Ryan Freeman
On Fri, Dec 27, 2019 at 08:43:47PM -0800, Ryan Freeman wrote: > On Sat, Dec 28, 2019 at 03:18:28PM +1100, Jonathan Gray wrote: > > On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote: > > > On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote: > > > > On Tue, Dec 24, 2019 at

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Jonathan Gray
On Fri, Dec 27, 2019 at 08:43:47PM -0800, Ryan Freeman wrote: > On Sat, Dec 28, 2019 at 03:18:28PM +1100, Jonathan Gray wrote: > > On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote: > > > On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote: > > > > On Tue, Dec 24, 2019 at

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Ryan Freeman
On Sat, Dec 28, 2019 at 03:18:28PM +1100, Jonathan Gray wrote: > On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote: > > On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote: > > > On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote: > > > > On Tue, Dec 24, 2019 at

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Jonathan Gray
On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote: > On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote: > > On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote: > > > On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote: > > > > Le Tue, 24 Dec 2019

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Ryan Freeman
On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote: > On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote: > > On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote: > > > Le Tue, 24 Dec 2019 10:46:41 +1100, > > > Jonathan Gray a écrit : > > > > > > > On Mon, Dec

Re: update games/eduke32 for ion fury compatibility

2019-12-27 Thread Jonathan Gray
On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote: > On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote: > > Le Tue, 24 Dec 2019 10:46:41 +1100, > > Jonathan Gray a écrit : > > > > > On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote: > > > > This patch

Re: update games/eduke32 for ion fury compatibility

2019-12-24 Thread Ryan Freeman
On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote: > This patch updates eduke32 to last version and enable playing Ion Fury > > most of the diff comes from the following thread > https://marc.info/?l=openbsd-misc=156907261602397=2 > > tested Ion Fury, works fine on an old T400

Re: update games/eduke32 for ion fury compatibility

2019-12-24 Thread Jonathan Gray
On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote: > Le Tue, 24 Dec 2019 10:46:41 +1100, > Jonathan Gray a écrit : > > > On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote: > > > This patch updates eduke32 to last version and enable playing Ion > > > Fury > > > > > >

Re: update games/eduke32 for ion fury compatibility

2019-12-24 Thread Solene Rapenne
Le Tue, 24 Dec 2019 10:46:41 +1100, Jonathan Gray a écrit : > On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote: > > This patch updates eduke32 to last version and enable playing Ion > > Fury > > > > most of the diff comes from the following thread > >

Re: update games/eduke32 for ion fury compatibility

2019-12-23 Thread Jonathan Gray
On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote: > This patch updates eduke32 to last version and enable playing Ion Fury > > most of the diff comes from the following thread > https://marc.info/?l=openbsd-misc=156907261602397=2 > > tested Ion Fury, works fine on an old T400

update games/eduke32 for ion fury compatibility

2019-12-23 Thread Solene Rapenne
This patch updates eduke32 to last version and enable playing Ion Fury most of the diff comes from the following thread https://marc.info/?l=openbsd-misc=156907261602397=2 tested Ion Fury, works fine on an old T400 (smooth if I disabled sound...) but smooth on a T480, it's really CPU intensive

Re: UPDATE: games/eduke32

2017-11-19 Thread Kirill Bychkov
On Tue, November 14, 2017 01:57, Ryan Freeman wrote: > This updates eduke32 to a current version (20171105 svn tag 6496). > > Upstream has moved their buildsystem around a bunch, and added some > small internal implementations to replace libpng and zlib usage: > > 6365 118d 01hterminx

UPDATE: games/eduke32

2017-11-13 Thread Ryan Freeman
This updates eduke32 to a current version (20171105 svn tag 6496). Upstream has moved their buildsystem around a bunch, and added some small internal implementations to replace libpng and zlib usage: 6365118d 01hterminx /GNUmakefile Drop libpng and zlib in favor of a

Re: UPDATE: games/eduke32

2016-08-19 Thread Anthony J. Bentley
Hi Ryan, Ryan Freeman writes: > On Wed, Aug 10, 2016 at 11:30:19PM -0700, Ryan Freeman wrote: > > Hey, > > > > Trying this one again, updates eduke32 to a much newer release, moving to > > SDL2 and seems to run very well still on current/amd64. Thanks; I've committed a modified version. > > >

Re: UPDATE: games/eduke32

2016-08-17 Thread Ryan Freeman
On Wed, Aug 10, 2016 at 11:30:19PM -0700, Ryan Freeman wrote: > Hey, > > Trying this one again, updates eduke32 to a much newer release, moving to > SDL2 and seems to run very well still on current/amd64. > > Original post(s): http://marc.info/?l=openbsd-ports=146784932621112=2 > One independent

Re: UPDATE: games/eduke32

2016-08-11 Thread Ryan Freeman
On Wed, Aug 10, 2016 at 11:30:19PM -0700, Ryan Freeman wrote: > Hey, > > Trying this one again, updates eduke32 to a much newer release, moving to > SDL2 and seems to run very well still on current/amd64. If it helps at all, my testing seems to indicate there is no need for wxneeded. > >

UPDATE: games/eduke32

2016-08-11 Thread Ryan Freeman
Hey, Trying this one again, updates eduke32 to a much newer release, moving to SDL2 and seems to run very well still on current/amd64. Original post(s): http://marc.info/?l=openbsd-ports=146784932621112=2 One independent test: http://marc.info/?l=openbsd-ports=146786520124196=2 Copying the