Re: [pygame] Magic comment boxes missing from docs

2011-06-08 Thread René Dudfield
Hey ya, I'm not sure how that happened. I'm traveling at the moment, but should have time to finish it in a few days. cya On Tue, Jun 7, 2011 at 7:42 AM, Lenard Lindstrom le...@telus.net wrote: Hey René, I see the comment boxes added to the offline docs have vanished, in both Firefox

Re: [pygame] separating pygame dependent code from general code

2011-06-08 Thread René Dudfield
Hey, I like the following... mygame/ mygame/run_game.py mygame/mygame/__init__.py mygame/mygame/yourothercode.py mygame/mygame/data I tried to update the skellington after the last pyweek based on bugs... https://bitbucket.org/illume/skellington2011 but there are still a number of improvements

Re: [pygame] separating pygame dependent code from general code

2011-06-08 Thread Travis Briggs
Just to weight in, as an old time Python user, new time pygame user. The thing I love the most about Python is it's flexibility. For my first project, I'm still using everything-in-one file: https://github.com/audiodude/Butterfly-Catcher/tree/basic You can always refactor. But if you prefactor,

Re: [pygame] Magic comment boxes missing from docs

2011-06-08 Thread Lenard Lindstrom
Hi, The comments still work in the Pygame working directory. It's just that setup.py doesn't install the support files you added to docs/ref. I will make the necessary changes. Lenard On 08/06/11 12:34 AM, René Dudfield wrote: Hey ya, I'm not sure how that happened. I'm traveling at the