You can set the junction type to "unregulated" (which lets all vehicles
drive at the same time and avoids slowdown) and set the option
'--collision.action ignore'. You may still see headway variations when two
streams merge though.
2018-05-07 1:49 GMT+02:00 Alan Dee :
>
Please clarify the minimum condition for 'steady state'.
If you have junctions you generally cannot achieve constant speeds.
2018-05-06 2:29 GMT+02:00 Alan Dee :
> Hello,
>
> I have a requirement of keeping a small traffic network in steady state
> for a while during the
Hello,
I have a requirement of keeping a small traffic network in steady state for
a while during the total simulation time (doesn't matter even if it is
throughout the total simulation).
In theory, I know that during steady state headway and speeds of vehicles
are almost constant over time, and