** This bug is no longer a duplicate of bug 735233
Option for persistent menus in AppMenu for focused application
** Summary changed:
- Global menu is not ergonomical on large screens
+ Improve Unity menus
** Description changed:
Global menu in general (not only in Unity) is very
*** This bug is a duplicate of bug 735233 ***
https://bugs.launchpad.net/bugs/735233
Note: Menu feedback has been taken into consideration, and a set of menu
improvements are planned as part of the 12.10 'Enhanced Menu' project
(see bug description). This bug is already being used for
*** This bug is a duplicate of bug 735233 ***
https://bugs.launchpad.net/bugs/735233
** This bug has been marked a duplicate of bug 735233
Option for persistent menus in AppMenu for focused application
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Roshan, LIM is going to work in a little bit different way than that:
https://lists.launchpad.net/unity-design/msg08710.html
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Title:
Global menu
Roshan, LIM is going to work in a little bit different way than that:
https://lists.launchpad.net/unity-design/msg08710.html
@ Danillo: LIM is yet to be in actual code. Now i have a thought on HUD. it
is the future right out. LIM may be evolved a bit in the future release.
The only way to get
The problem should be solved by Locally Integrated Mienus which will
arrive in 12.10...
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Title:
Global menu is not ergonomical on large screens
For 12.10 the LIM is dynamic ie.. for unmaximized windows LIM icon is
present and for maximized ones, the LIM is absent and the global menu
takes over.
The placemnt of LIM icon should be little far(about 6-8 mm) from the
windows control buttons(close/minimize/maximize) and clear to the
windows
A slight suggestion to the hover trigeer is the a light low timeout
preferably about one and a half second should be added.
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Title:
Global menu
@TomasHnyk; yes it will be possible a window to have it's menu
integrated into the top bar only when it is maximised ;-)
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Title:
Global menu is
for ^
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Title:
Global menu is not ergonomical on large screens
To manage notifications about this bug go to:
Description updated
** Description changed:
Global menu in general (not only in Unity) is very unergonomic on large
screens (see the attached screenshot) because if you have a small window
somewhere near the low right corner you have to move the cursor all the
way up to to panel to reach
John: it is not clear from you updated description whether it will be
possible to use global menus for maximized windows but not for
unmaximized (at the same time)?
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The global menu complaint is coming to an end, it
https://bugs.launchpad.net/compiz-core/+bug/931245
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Title:
Global menu is not ergonomical on
12.04 is near. The LIM Button can't be made until 12.04, but the global
menu for maximized windows only can. These features are evolving,
anyway. What if we have the global menu for maximized windows only in
12.04 and the LIM Button in 12.10?
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Code removed in lp:compiz-core at revision 3077
** Changed in: compiz-core
Status: Fix Released = Triaged
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Title:
Global menu is not
Indeed. It was reverted back. Please change the state of this bug back
to Confirmed/Wishlist.
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Title:
Global menu is not ergonomical on large
Could someone tell me how was this fixed? Maybe because my max
resolution is of 1280x1024, I cannot see any difference. Just asking out
of curiosity.
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AFAIK, this bug was not fixed.
Just read the changelog:
- Finish the implementation of the locally integrated menubars
[...]
- revert the integrated menu patch. It won't be released in precise and
triggers a regression (in bug #962085)
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** Branch linked: lp:ubuntu/precise-proposed/compiz
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Title:
Global menu is not ergonomical on large screens
To manage notifications about this
This bug was fixed in the package compiz - 1:0.9.7.2-0ubuntu1
---
compiz (1:0.9.7.2-0ubuntu1) precise-proposed; urgency=low
[ Łukasz 'sil2100' Zemczak ]
* New upstream snapshot:
- Fix global menu not being ergonomical on large screens (LP: #682788)
- Fix Alt+Right arrow
I'm sorry for my bad behavior here. I won't send correction messages
after sending a message any longer. I'll try to get the only message
right.
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I really liked #160 sollution, but I would change that icon to something
more like the shelf icon on Mac or a menu-like icon similar to the
one of LIM (without the triangle symbol inside).
Also to give the idea of toggling, the bubble of the icon could look
like pressed when activated (when the
** Changed in: compiz-core
Status: Fix Committed = Fix Released
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Title:
Global menu is not ergonomical on large screens
To manage
** Changed in: unity
Milestone: 5.8.0 = backlog
** Changed in: compiz-core
Milestone: 0.9.7.2 = None
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Title:
Global menu is not
We're 13 days away from Ubuntu April, 2012.
Here, greeks and trojans argued a lot. Some want global menu for
maximized windows only, others want app buttons instead of menu bars. I
don't think the Ubuntu team be able to please greeks and trojans.
What's decided by the end of this hot bug report?
To me and all the others commenting here: I think they don't even read
this any more. Did you for example notice those status changes between
#159 and #160? They're simply following some design agenda and started
tracking that agenda's progress in this launchpad entry at some point.
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my attachment shows a wide m, but the windicator shows a wider ellipse, so you
can make the wide m wider
maybe, make close, minimize and maximize wider too, so they match the wide m
let's surpass windows in accessibility and apple in design
** Attachment added: a wide m.png
I still think that the optional use global menu only for maximized windows is
still cleaner, easier and consistent. Nevertheless, i do not dislike LIM1.
Not so sure because in the meantime I switched to Gnome Shell. Will try again
Unity on Pangolin upgrade.
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Wouldn't it be possible to have the appmenu
1) in the panel for maximized windows
2) in the window title bar for non-maximized windows
So this would mean the menu would always be next to the close buttons
(consistence), monitor space usage is reduced (for smaller laptops) and
the menu stays with
*and position ellipse with m by the right of maximize, by the left of
the title
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Title:
Global menu is not ergonomical on large screens
To
I loved the windicator icon size, because it's an arrow inside an
ellipse and it's a wide icon, so I won't have to strive to target the
mouse pointer to the icon.
Combining lim1 and lim2, put the green icon's m inside the windicator
icon's ellipse and use the green icon functionality in the
** Also affects: compiz (Ubuntu)
Importance: Undecided
Status: New
** Changed in: compiz (Ubuntu)
Status: New = Confirmed
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Title:
While LIM is a great advancement to solving this bug, but some people
don't seem convinced yet.
So from all the feedback from various discussions (here and on unity-
design), I can only conclude that an alternative worth exploring could
be something combined from these 2 proposals:
** Changed in: unity
Milestone: 5.6.0 = 5.8.0
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Title:
Global menu is not ergonomical on large screens
To manage notifications about this bug
I agree that LIM is not a solution. As for me, I do not like the idea of
LIM at all. Though, it may be an option, of course, for those who find
it useful. But I do like global menu for maximized windows. And I would
like to have a normal menu for non-maximized windows. So the initial
suggestion
As much as I like the look of some of the beautiful work on Unity, and
how well it runs at times, and the potential it has, I don't think it
should be up to the window manager to determine how the menus of
applications look. In all sincerity I believe there are too many
different options possible,
** Branch linked: lp:compiz-core
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Title:
Global menu is not ergonomical on large screens
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Fix committed into lp:compiz-core at revision 3036
** Changed in: compiz-core
Milestone: None = 0.9.7.2
** Changed in: compiz-core
Status: In Progress = Fix Committed
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fix commited is not the appropriate status when you have a feature
request for one feature and implement a different one. I'd still like to
see an option for having global menu for maximzed windows and a normal
menu (not lim where i have to click an extra button to open the menu)
for the
I saw the solution screenshot. It's an icon that shows a non-persistent
menu when clicked. If people complain that they're trying hard to target
the mouse pointer, because the icon is too small, do as I say:
These things are called app buttons. The Firefox app button is the label
Firefox inside a
In Windows, the Firefox app button is on top left. Since titles vary in
length and it's good to have the app button always in the same place,
because it makes finding the app button easier, we would better have:
close minimize maximize [app name] title.
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Jack: that is bug 783240 . I hope someone has a look at it.
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Title:
Global menu is not ergonomical on large screens
To manage notifications
I too would like:
[ ] Global Menu on
[ ] Global Menu off
[x] Global Menu only for maximized windows
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Title:
Global menu is not ergonomical on
** Changed in: unity (Ubuntu)
Importance: Undecided = High
** Changed in: unity
Status: Confirmed = Triaged
** Changed in: unity (Ubuntu)
Status: Confirmed = Triaged
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** Changed in: ayatana-design
Assignee: (unassigned) = John Lea (johnlea)
** Changed in: ayatana-design
Importance: Undecided = Critical
** Changed in: ayatana-design
Status: Confirmed = Fix Committed
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** Tags removed: needs-design
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Title:
Global menu is not ergonomical on large screens
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** Branch linked: lp:~3v1n0/unity/lim
** Changed in: unity
Status: Triaged = In Progress
** Changed in: unity
Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)
** Branch linked: lp:~3v1n0/unity/lim-panel
** Also affects: compiz-core
Importance: Undecided
Status:
See also http://ubuntuforums.org/showthread.php?p=11685718
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Title:
Global menu is not ergonomical on large screens
To manage notifications about
What about the hidden window controls for maximized windows? Shouldn't
there be also an option to disable the hiding since you've got a lot of
space on a large screen.
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It looks like fixing this problem is actually on the radar for 12.04
LTS. It's important to note that the fix _cannot_ simply be an ON/OFF
option:
1) ON - Leaves alive all the same issues described in this lengthy bug report.
2) OFF - Defeats the benefits of the Global Menu with a maximized
[x] Global Menu only for maximized windows
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Title:
Global menu is not ergonomical on large screens
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With the new HUD plans, the global menu related issues will be
temporary...
Please explain. I do not see how HUD solves the bad mouse ergonomics
described in this bug report.
HUD is a non-menu system, but it still presents a list of menu items
(just don't call them that). And HUD is still
[ ] Global Menu on
[ ] Global Menu off
[x] Global Menu only for maximized windows
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Title:
Global menu is not ergonomical on large screens
To
I totally agree with the idea for the options for the global menu.
[ ] Global Menu on
[ ] Global Menu off
[x ] Global Menu only for maximized windows
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With the new HUD plans, the global menu related issues will be
temporary... maybe until 12.10
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Title:
Global menu is not ergonomical on large
** Also affects: baltix
Importance: Undecided
Status: New
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Title:
Global menu is not ergonomical on large screens
To manage
** Changed in: ayatana-design
Status: New = Confirmed
** Changed in: baltix
Status: New = Confirmed
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Title:
Global menu is not
@manny
I thought about false positives. If I want to drag-and-drop, then mouse
over the title bar, the menu bar will appear as if I wanted to click a
menu bar item.
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Mouse over is only good if its non persistent.
In Windows 7, click Windows Logo, then hover All Programs for a short
while, because a menu with All Programs will appear and persist.
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in non-maximized windows, give a split item behavior to a window title -
app name down arrow appearance
in non-maximized windows, when I hover window title - app name down
arrow for a short while, the menu bar appears and persists below the title bar
in non-maximized windows, when I click window
still thinking about false positives
as I mouse over a screen with many windows, sometimes a menu bar will
popup from mousing over a title bar, so taking my attention away from my
task, but if there's a short delay in making the menu bar popup from
mousing over a title bar, there's no false
going back
If want click behavior, then hover the split item, the hover behavior
will happen as if I wanted click behavior
people learn to ignore this quickly
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on a last thought about false positives
when I hover, then click a split item, the hover behavior is cancelled
until the next hover, because of the click
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In global menu on, the menu isn't always visible. If the menu doesn't
have to be always visible, make #137 not persistent.
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Title:
Global menu is
WIndows 7 - click Windows Logo - hover All Programs for a short while
- move pointer elsewhere - hover Back for a short while
I wish we had a go back feature too.
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I worked on this global menu for six hours with only one meal break to
give you this final comment!
In maximized windows, if you hover window title - app name, the
menus replace window title - app name, so you can click a menu and
so you can't drag-and-drop the window, because there's no space
Come on, add support for only for maximized windows please...
thx!
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Title:
Global menu is not ergonomical on large screens
To manage
@pedro
actually i think you were confusing the various designs. The one in
comment #106 is persistent on button click (button could be small
windicator or app name, not the full titlebar itself). Mousing over the
title bar could create false positives in this design. Mouse over is
only good if
I have just seen Firefox in Windows 7.
The drag-and-drop behavior is different when the window is maximized and not
maximized.
When maximized, the window title bar has the firefox button, is filled with
tabs and has no space to drag-and-drop.
When not maximized, the window title bar has the
since:
manny said the app button doesn't have to a small green icon, it can be a title
manny said the app button / title doesn't need to be clicked, it can be moused
over
how about:
[x] in maximized windows, when I mouse over the title bar, the menu bar appears
where the title bar was
[x] in
you would be able to drag-and-drop
you would discover that title bars makes menu bars appear by mousing over a
screen with windows
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Title:
manny!
in non-maximized windows, when I mouse over title bar down arrow, after a
short delay, the menu bar persists below the title bar
can it be like this?
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I agree with manny: this issue is at a point where the only thing needed
is code. I do not think that continuing pestering will help. Developers
will be on holidays, too ;-)
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Your leader is really ambitious. Marc Shuttleworth said: Ubuntu will
surpass Apple, go to 100 million users in 4 years or something. The Mac
OS X interface has a hell lot of useful things. Ubuntu adds Tomboy's
Notes and Nepomuk to the Ubuntu CD. Mac OS X probably permits, buys and
adds apps that
http://bazaar.launchpad.net/~janousek.jiri/+junk/jjdesktop/files/head:/src/windecor/
sudo apt-get source unity
~/unity*version*
ctrl+f
backend
ctrl+f
vala
The Unity interface source code should be in the Unity source code.
By the way, in Ubuntu Software Center - Edit - Software Channels, I
want
@pedro
i know you want this fixed like everyone here, but please try to keep
things on topic.
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Title:
Global menu is not ergonomical on large
If I could create an app that changed the global menu behavior and
appearance, I would. If I could put the app in Ubuntu Software Center, I
would.
Firefox lets programmers change all of Firefox's behavior and
appearance. Firefox plays with the imagination of programmers, invites
work from
I think the button could toggle menu visibility in maximized windows
too. This would increase discoverability of the global menu and allow to
directly control its persistence.
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@Danillo
Down the road, if the devs see a necessity, it could also scale to
toggle persistence in maximized too (per app). But this bug is to
resolve the issue for unmaximized first, so that would probably be a
later topic.
But for discoverability, is going to help that it will be shown for 2
'm going to see an unmaximized window, then a maximized window, then
expect to find a button to toggle menu visibility in the maximized
windows, but actually not find it in there, then file a bug report with
steps to reproduce, expected results and actual results.
I want a button to toggle menu
The dash, the scrollbars, the launcher, greeter, etc. all are still
evolving. So it can take a few cycles for some things to become feature
complete.
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@manny: yes, I think that solution in #60 is great, and solves most
problems.
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Title:
Global menu is not ergonomical on large screens
To manage
so from #106 (which also includes #60) would be something like:
[X] Global Menu on (for predictability)
[X] Button toggles menu visibility in un-maximized windows
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@pedro
The M button is for demonstration. The devs could use it because is
small and non intrusive, but It could be changed to say menu or be the
name of the app too, if they think is better.
However, you should note, that this is not the same as a non
persistent dropdown menu button like
The M button is too small. In the Firefox app button, there was New Tab
. People had to click to open the menu, but people had trouble
targetting the mouse pointer to the , so the firefox developers made
the menu open after a while hovering New Tab . That makes the surface
area be New Tab
Click to focus is the only supported focus model in 11.10 (and older
releases?). In the same sense as having a global menu bar isn't an
option anymore, click to focus isn't an option either.
I've use focus follows mouse and autoraise for about 20 years, and I'll
go to some lengths to configure my
@Graham: 100% agree with you.
By the way, apart for the global menu, focus-follow-mouse works ok with
unity --- why limit a working functionality used by quite a number of
users?
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@Romano
Yes - Unity does indeed work quite nicely with focus-follows-mouse and
auto-raise. I've also removed the packages that implement global menu, and
turned off screen-edge window maximisation. And I'm reasonably happy with the
result.
It's just that I'd have preferred to have a GUI (or
Fenryxo's code for the appmenu is here:
http://bazaar.launchpad.net/~janousek.jiri/+junk/jjdesktop/files/head:/src/windecor/
According to him, it's written in Vala, but Unity Window Decorator is
written in C,. Therefore, we would need someone to port it.
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Now isnt human first but computer couse were forced to adapt not computer has
adapted to us.
To make human is first and not computer to who i need to change myself to
understand it then
LOGIC- one way always so
[ ] Global Menu on
[x] Global Menu off
[ ] Global Menu only for maximized
I remembered another one.
5) The default mouse or trackpad acceleration settings may be bad.
@Romano: Click to focus is the only supported focus model in 11.10 (and
older releases?). In the same sense as having a global menu bar isn't an
option anymore, click to focus isn't an option either. You
ok, i made an horizontal and persistent variation of the vertical-kde-
appmenu:
On:
http://madjunir.deviantart.com/art/ubuntu-menu-button-un-maximized-windows-273062518
Off:
http://madjunir.deviantart.com/art/ubuntu-menu-button-un-maximized-windows2-273062844
Is like what you see on comment
@manny: that's a great solution. Nice!
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Title:
Global menu is not ergonomical on large screens
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Apple sells iMacs with screen sizes 1920x1080 and 2560x1440, and the
Thunderbolt display at 2560x1440. It is not the case that a global menu bar is
not ergonomic on large screens.
So global menus are ergonomical because Apple thinks so? Because Apple does
things this way it doesn't mean that
Apple sells iMacs with screen sizes 1920x1080 and 2560x1440, and the
Thunderbolt display at 2560x1440. It is not the case that a global menu
bar is not ergonomic on large screens.
It is the case that it is not well implemented in Ubuntu, for a few
reasons already mentioned:
1) The menu is not
I deeply agree with Greg,
[X] Global Menu on for all windows, but visible (not hidden = visible
also if the mouse doesn't hover it)
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@Greg, @Giorgio: I humbly disagree. I think you are using click to
focus model. I (and much others here) are using focus-follow-mouse,
which for me is fundamental when editing various related code in
multiple windows.
With focus-follow-mouse, global menu is a no-no, I suppose you can see
why: you
I like the global menu *even less* on a mac.
at least we save some space on fullscreen with the current
implementation.
However, i think ubuntu doesnt want to clone mac, but create something
that is far better.
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hmm, back to the menu-button, this here cool concept mockup integrates
something similar and seems to go well with ubuntu's future multidevice
vision:
http://4.bp.blogspot.com/_JSR8IC77Ub4/TTRvnGBMuxI/BoI/V4uAumdAngs/s1600
/ubuntu_theme_mockup_v4_by_rustedthorn-d3738bm.png
I must say I prefer unity with package from comment 60 and these
options:
gconftool-2 --type string --set /apps/metacity/general/focus_mode mouse
gconftool-2 --type boolean --set /apps/metacity/general/auto_raise false
Package without these changes or changes without the package make no
sense,
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