Re: [User-list] Viewport navigation behavior

2017-05-24 Thread Mauro Sanna
Hehehehehe, I remembered it was kind of a convoluted thing! Thank you Mark! On 24 May 2017 16:20, "Mark Heuymans" wrote: Hi Mauro, Yes that's a tricky one, deeply hidden: Go to File/Preferences > Classes tab > Graphical User Interface > Window > View Window > RotateSpeed ,

Re: [User-list] Viewport navigation behavior

2017-05-24 Thread Mark Heuymans
Hi Mauro, Yes that's a tricky one, deeply hidden: Go to File/Preferences > Classes tab > Graphical User Interface > Window > View Window > RotateSpeed , set Value to -1 That was always the first thing I did after a fresh install ;) Hope it helps, Mark H Op 24-5-2017 om 08:25 schreef

[User-list] Viewport navigation behavior

2017-05-24 Thread Mauro Sanna
Hello everybody! I can't remember how to modify the viewport / camera navigation behavior in order for it to work like Maya viewport does. In other words, by default Realsoft 3d viewport / camera shows the object going opposite the movement of the camera (which is correct of course). I want