We don't use it for our software loops - we use TransformHelper instead. I think the only 2 pipelines that use this type of loop are the OGL and D3D pipelines and they probably only create subclasses that override the method and vector it into the RenderQueue so this native method may not have ever been created since it would never get called (it's not an error to declare an undefined native method as long as you never call it).

It should probably be abstract for accuracy, but other than your wild goose chase it isn't hurting anything by being declared native...

                        ...jim

Roman Kennke wrote:
For some reason I can't seem to find any native implementation for
sun.java2d.loops.TransformBlit.Transform() . Has it been forgotten or is
this simply never called?

/Roman

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