I've been trying out the patch - using quartz debug, since I don't have a retina display. Aside from occasional artifacts in theSwing controls which may well be code there that doesn't handle this case well, the only pure 2D thing that I noticed was the Texture Paint demos in Java2Demo don't seem to handle this well. The textures
aren't being scaled.

Likely not our problem, rather quartz debug, is that if I switched display modes
whilst quartz debug was running *and* we had the 2D animation running, then
large parts of the display flashed, even after I quit the 2D demo. I had to quit
quartz debug to get it to stop.

-phil.

On 3/28/2013 5:37 AM, Sergey Bylokhov wrote:

This only applies to a few specific applets,
Most of our demos just does not work, because of that I leave it here.
and the problem is not directly related to HiDPI support because you'll run into a similar bug when running with a LoDPI native resolution of, say, 640x480 or 800x600. Therefore I believe that this particular change deserves a separate CR. Could you file one please and remove the change from your current fix?
Yes I'll rework it later, for now I create CR for it 8010999.

--
best regards,
Anthony


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best regards,
Anthony

On 3/26/2013 19:33, Sergey Bylokhov wrote:
Hello,
Please review the fix for jdk 8.
Change adds initial support of hidpi(mostly on 2d side). In the fix
scale was added to the surface data/CGraphicsDevice /CGLLayer. This
scale factor maps virtual coordinates to physical pixels.
This change doesn't add support of hidpi to aqua l&f and doesn't add
support of dynamic change of scale factor.

Bug: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=8000629
Webrev can be found at:
http://cr.openjdk.java.net/~serb/8000629/webrev.06

--
Best regards, Sergey.




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Best regards, Sergey.

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