Hello Phil,
changes in SunGraphics2D and SurfaceData were made in order to
implement an approach 'LCD instead of greyscale AA if possible'.
Without this part of change, we get results according to the hints:
greyscale for TEXT_ANTIALIAS_ON, and subpixels for lcd hints:
http://cr.openjdk.java.net/~bae/8023794/9/webrev.01/
I am not sure whether do we need to change the 'default'
behavior: at the moment it produces aliased text.
Thanks,
Andrew
On 10/10/2014 8:54 PM, Phil Race wrote:
I don't have my head around all these changes but a lot of it seems to
imply we really weren't asking for LCDon Mac when we could/should.
The change in the shared SurfaceData.javais something I want to
ask about as you have commented out as follows ..
;
749
750 // TODO: we have to take into account aaHint on macosx
751 //case SunHints.INTVAL_TEXT_ANTIALIAS_ON:
752 // return aaTextRenderer;
...
that looks like the case where the application code has *explicitly*
specified greyscale (ON==greyscale) so I don't see why you need
to go check the fontinfo in this case ?
-phil.
On 10/10/2014 07:34 AM, Andrew Brygin wrote:
Hello Denis,
could you please take a look at a preliminary version of the fix?
http://cr.openjdk.java.net/~bae/8023794/9/webrev.00/
This fix promotes the text antialiasing from grayscale to LCD if
destination surface data is able to render LCD, and provides
selection of an appropriate text pipeline for both cases.
It also separates production of gatyscale and LCD glyph images.
Thanks,
Andrew
On 10/9/2014 4:13 PM, Denis Fokin wrote:
Hi Andrew,
I am happy about you participation in this work!
Looks like, I have missed this letter, while being sick. Sorry about
this.
I signed OCA, but I have not gotten access to cr.openjdk.java.net
<http://cr.openjdk.java.net> yet. This is the reason why I have not
updated the webrev.
I think that an API that is consistent with other platforms is a
great solution. It just requires more efforts and multi-platform
testing. On the other hand, a property could be a safe start.
As for the offscreen rendering, I have some kind of a workaround
with the next approach.
In BufImgSurfaceData.getRenderLoops() I always return
super.getRenderLoops(sg2d), and never solid loops.
In case if “useQuartz" flag is specified, I return only
lcdTextRenderer from SurfaceData.getTextPipe()
Of course it is a brute force approach, but it allows producing a
legible text in case of offscreen rendering.
Thank you,
Denis.
On 29 Sep 2014, at 19:30, Andrew Brygin <andrew.bry...@oracle.com
<mailto:andrew.bry...@oracle.com>> wrote:
Hello Denis,
I am not sure whether we should use 'apple.awt.graphics.UseQuartz'
property.
Probably we have to change the text antialiasing defaults for
macosx instead.
I am working on the issue with software loops. I will update the
thread
with my findings.
Thanks,
Andrew
On 9/3/2014 3:32 PM, Denis Fokin wrote:
Hi Sergey and 2d team,
I have rewritten the fix. It works fine for text rendered on
window using OpenGL.
http://web-dot.ru/openjdk/8023794/webrev.00/index.html
It is incomplete though. It does not work for rendering in a
buffered image.
Additionally, I have not tested the code on other platforms except
MacOS X.
To enable the antialiasing you should pass
-Dapple.awt.graphics.UseQuartz=true
to java.
The current issue now is the glyph info bytes that are passed from
CGGlyphImage to AATextRenderer.
To render data we use DEFINE_SOLID_DRAWGLYPHLIST* macros. Basing
on the macros a set of functions is generated for the next loops.
sun/java2d/loops/ByteGray.c
sun/java2d/loops/ByteIndexed.c
sun/java2d/loops/FourByteAbgr.c
sun/java2d/loops/FourByteAbgrPre.c
sun/java2d/loops/Index12Gray.c
sun/java2d/loops/Index8Gray.c
sun/java2d/loops/IntArgb.c
sun/java2d/loops/IntArgbBm.c
sun/java2d/loops/IntArgbPre.c
sun/java2d/loops/IntBgr.c
sun/java2d/loops/IntRgb.c
sun/java2d/loops/IntRgbx.c
sun/java2d/loops/LoopMacros.h
sun/java2d/loops/ThreeByteBgr.c
sun/java2d/loops/Ushort555Rgb.c
sun/java2d/loops/Ushort555Rgbx.c
sun/java2d/loops/Ushort565Rgb.c
sun/java2d/loops/UshortGray.c
sun/java2d/loops/UshortIndexed.c
For instance, C preprocessor generates the next code for IntRgb.c
voidIntRgbDrawGlyphListLCD(/*…*/){
jint glyphCounter, bpp;
jint scan = pRasInfo->scanStride;
IntRgbDataType *pPix;
fprintf(__stderrp, "NAME_SOLID_DRAWGLYPHLISTLC\n");
jint srcA;
jint srcR , srcG, srcB;;;;
do {
(srcB) = (argbcolor) & 0xff;
(srcG) = ((argbcolor) >> 8) & 0xff;
(srcR) = ((argbcolor) >> 16) & 0xff;
(srcA) = ((argbcolor) >> 24) & 0xff;
} while (0);;
// and so on…
Looks like rgb loop expects to see 4 8-bit color channels per pixel.
For now, I do not understand which contract should be honoured to
meet DEFINE_SOLID_DRAWGLYPHLIST* expectations, i.e. how should I
place bytes in GlyphInfo.
May be it should be set somewhere in Java code.
Could anyone share this knowledge with me?
Thank you,
Denis.
On 09 Jul 2014, at 19:22, Sergey Bylokhov
<sergey.bylok...@oracle.com <mailto:sergey.bylok...@oracle.com>>
wrote:
Hello, Denis.
Thanks for this research!
On 09.07.2014 15:13, Denis Fokin wrote:
The current version consist of three parts.
1. We are rendering glyphs in offscreen images using Quartz
functions. This does not work without kCGBitmapByteOrder32Host mask.
I assume LCD hint does not work? this looks good.
2. We assume that subpixel antialiasing should not be used on a
non-opaque surface. As I understand the vImage in
CGLVolatileSurfaceManager is not related directly to our window.
For a start, I have hardcoded Transparency.OPAQUE, but it
requires much better understanding of the architecture to make a
more proper solution.
It is related to the CGLOffScreenSurfaceData, which is used as a
surface for VolatileImages. I check this code and looks like we
ignore type of the ColorModel and create a transparent native
texture anyway.
3. When I started using CGGI_CopyImageFromCanvasToRGBInfo as a
rendering mode, I had found that the little endian mode should
be undefined. Again, it might be an improper way to do this.
It seems __LITTLE_ENDIAN__usage in this file should be checked.
Thank you,
Denis.
diff -r f87c5be90e01
src/macosx/classes/sun/java2d/opengl/CGLVolatileSurfaceManager.java
---
a/src/macosx/classes/sun/java2d/opengl/CGLVolatileSurfaceManager.javaFri
Jun 20 10:15:30 2014 -0700
+++
b/src/macosx/classes/sun/java2d/opengl/CGLVolatileSurfaceManager.javaWed
Jul 09 14:50:09 2014 +0400
@@ -108,7 +108,7 @@
} else {
CGLGraphicsConfig gc =
(CGLGraphicsConfig)vImg.getGraphicsConfig();
- ColorModel cm =
gc.getColorModel(vImg.getTransparency());
+ ColorModel cm =
gc.getColorModel(Transparency.OPAQUE);
int type = vImg.getForcedAccelSurfaceType();
// if acceleration type is forced (type !=
UNDEFINED) then
// use the forced type, otherwise choose one
based on caps
diff -r f87c5be90e01 src/macosx/native/sun/font/CGGlyphImages.m
--- a/src/macosx/native/sun/font/CGGlyphImages.mFri Jun 20
10:15:30 2014 -0700
+++ b/src/macosx/native/sun/font/ .mWed Jul 09 14:50:09 2014
+0400
@@ -196,6 +196,8 @@
#pragma mark --- Font Rendering Mode Descriptors ---
+#undef __LITTLE_ENDIAN__
+
static inline void
CGGI_CopyARGBPixelToRGBPixel(const UInt32 p, UInt8 *dst)
{
@@ -366,7 +368,8 @@
canvas->context = CGBitmapContextCreate(canvas->image->data,
width, height, 8, bytesPerRow,
colorSpace,
- kCGImageAlphaPremultipliedFirst);
+ kCGImageAlphaPremultipliedFirst
+ |
kCGBitmapByteOrder32Host);
CGContextSetRGBFillColor(canvas->context, 0.0f, 0.0f, 0.0f, 1.0f);
CGContextSetFontSize(canvas->context, 1);
--
Best regards, Sergey.