Hi Alexander,

The code that lets someone modify an existing image has an important and undesirable side effect of making images mutable. Since we cache images internally, they are treated as immutable so that if two unrelated parties ask for an image that comes from a specific URL, we can give them back the same object (with a bit of code internally to make sure that each and both of them have permissions to access the specified URL/filename/source). So, the first solution that adds a new method onto Image that lets someone add a resolution variant after the fact is not feasible. (Arguably, we could override and sabotage attempts to add new variants, but that style of providing an API that is implemented in a common case by blocking code is not very interesting.)

The version that provides an interface allows us to implement automatic loading of resolution variants internally and expose that information in a read-only fashion without making a cached Image object (or its resolution variants) mutable - as long as we only ever provide immutable collections populated by other immutable images. It can be combined with an Image subclass variant that lets a developer specify their own list of images, and potentially even add more images to that list on the fly after the image is created (because it is not shared by a hidden mechanism since they created it directly). We could probably add that to BufferedImage since those are not shared, but we'd have to make sure that shared "Toolkit images" don't subclass from BufferedImage or expose that through their API - that's probably already true otherwise we'd have provided a way for someone to scribble on a shared image.

I'll look into the second proposal (the interface variant) in a little more detail, but I wanted to get this basic comment out there in advance of more specific feedback...

                        ...jim

On 1/22/2015 6:49 AM, Alexander Scherbatiy wrote:

   Hi Phil,

   I have prepared two versions of the proposed API:

   I) Resolution variants are added directly to the Image:
    http://cr.openjdk.java.net/~alexsch/8029339/list/webrev.00

   II)  MultiResolutionImage interface is used:
     http://cr.openjdk.java.net/~alexsch/8029339/webrev.05

   It could help to decide which way should be chosen for the the
multi-resolution image support.

   Below are some comments:

   1. High level goal:
      Introduce an API that allows to create and handle an image with
resolution variants.

   2. What is not subject of the provided API
     - Scale naming convention for high-resolution images
     - Providing pixel scale factor for the screen/window

   3. Use cases
    3.1 Loading and drawing high-resolution icons in IntelliJ IDEA
      A high-resolution image is loaded from resources and stored in
JBHiDPIScaledImage class  which is a subclass of the buffered image.
      The high-resolution image is used to create a disabled icon in the
IconLoader.getDisabledIcon(icon) method.
https://github.com/JetBrains/intellij-community/blob/master/platform/util/src/com/intellij/openapi/util/IconLoader.java


    3.2 Loading and drawing high-resolution icons in NetBeans
      NetBeans does not have support for the high-resolution icons loading.
      It loads an icon from the file system using
Toolkit.getDefaultToolkit().getImage(url) method or from resources
      by  ImageReader  and store it in ToolTipImage class which is
subclass of the buffered image.
      ImageUtilities.createDisabledIcon(icon) method creates a disabled
icon by applying  RGBImageFilter to the icon.
http://hg.netbeans.org/main/file/97dcf49eb4a7/openide.util/src/org/openide/util/ImageUtilities.java


    3.3 Loading system icons in JDK 1.8
      JDK requests icons from the native system for system L&Fs and
applies filters for them.
      See for example AquaUtils.generateLightenedImage() method:
http://hg.openjdk.java.net/jdk9/client/jdk/file/e6f48c4fad38/src/java.desktop/macosx/classes/com/apple/laf/AquaUtils.java


   4. HiDPI support for Images on different OSes

     4.1 Mac OS X
       Cocoa API contains NSImage that allows to work with image
representations: add/remove/get all representations.
       It picks up an image with necessary resolution based on the
screen backing store pixel scale factor and applied transforms.
https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSImage_Class/Reference/Reference.html


     4.2 Linux
       GTK+ 3 API has gtkcssimagescaled lib (it seems that it is not
public/stable)
       that parses the -gtk-scaled css property and draws a GtkCssImage
according to the given scale factor.

       I have not found information about the HiDPI support in Xlib.

     4.3 Windows
       I have only found the tutorial that suggests to select and draw a
bitmap using the queried DPI
       and scale the coordinates for drawing a rectangular frame
http://msdn.microsoft.com/en-us/library/dd464659%28v=vs.85%29.aspx

       Windows also provides the horizontal and vertical DPI of the desktop
http://msdn.microsoft.com/en-us/library/windows/apps/dd371316

   5. Pseudo API
      Below are some ways which illustrates how multi-resolution images
can be created and used.

     5.1 Resolution variants are stored directly in Image class.
     To query a resolution variant it needs to compare the resolution
variant width/height
     with the requested high-resolution size.
     ------------
     public abstract class Image {

         public void addResolutionVariant(Image image) {...}
         public List<Image> getResolutionVariants() {...}
     }
     ------------
     // create a disabled image with resolution variants

     Image disabledImage = getDisabledImage(image);

     for (Image rv : image.getResolutionVariants()) {
         disabledImage.addResolutionVariant(getDisabledImage(rv));
     }
     ------------
     This approach requires that all resolution variants have been
created even not of them are really used.

     5.2  Resolution variants are stored in a separate object that
allows to create them by demand.
     To query a resolution variant it needs to compare the resolution
variant scale factor
     with the requested scale (that can include both screen DPI scale
and applied transforms).
     ------------
     public abstract class Image {

         public static interface ResolutionVariant {
             Image getImage();
             float getScaleFactor();
         }

         public void addResolutionVariant(ResolutionVariant
resolutionVariant) {...}
         public List<ResolutionVariant> getResolutionVariants() {...}
     }
     ------------
     // create a disabled image with resolution variants
     Image disabledImage = getDisabledImage(image);

     for (Image.ResolutionVariant rv : image.getResolutionVariants()) {
         disabledImage.addResolutionVariant(new Image.ResolutionVariant() {

             public Image getImage() {
                 return getDisabledImage(rv.getImage());
             }

             public float getScaleFactor() {
                 return rv.getScaleFactor();
             }
         });
     }
     ------------

     It does not have problem if a predefined set of images is provided
(like image.png and im...@2x.png on the file system).
     This does not cover cases where a resolution variant can be created
using the exact requested size (like loading icons from the native system).
     A resolution variant can be queried based on a scale factor and
applied transforms.

     5.3 The provided example allows to create a resolution variant
using the requested high-resolution image size.
     ------------
     public interface MultiResolutionImage {
         Image getResolutionVariant(float width, float height);
     }
     ------------
     // create a multi-resolution image
     Image mrImage = new AbstractMultiResolutionImage() {

             public Image getResolutionVariant(float width, float height) {
                 // create and return a resolution variant with exact
requested width/height size
             }

             protected Image getBaseImage() {
                 return baseImage;
             }
         };
     ------------
     // create a disabled image with resolution variants
     Image disabledImage = null;
     if (image instanceof MultiResolutionImage) {
         final MultiResolutionImage mrImage = (MultiResolutionImage) image;
         disabledImage = new AbstractMultiResolutionImage(){

             public Image getResolutionVariant(float width, float height) {
                 return
getDisabledImage(mrImage.getResolutionVariant(width, height));
             }

             protected Image getBaseImage() {
                 return getDisabledImage(mrImage);
             }
         };
     } else {
         disabledImage = getDisabledImage(image);
     }
     ------------

   Thanks,
   Alexandr.

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