I have filed an RFE <https://bugs.openjdk.java.net/browse/JDK-8133998>.

  Alan



> On Aug 18, 2015, at 9:58 AM, Sergey Bylokhov <sergey.bylok...@oracle.com> 
> wrote:
> 
> This is 2d related question (cc 2d-dev).
>> From: Alan Snyder < <mailto:javali...@cbfiddle.com>javali...@cbfiddle.com 
>> <mailto:javali...@cbfiddle.com>>
>> Subject: <AWT Dev> creating images using native code
>> Date: August 11, 2015 at 5:36:55 PM PDT
>> To: awt-...@openjdk.java.net <mailto:awt-...@openjdk.java.net>
>> 
>> I am currently creating images with data provided by native code by 
>> capturing the data in an int array then using that array to construct a 
>> DataBufferInt which is used to create a WritableRaster which is used to 
>> create a BufferedImage.
>> 
>> That seems to work fine, except that looking at the code it appears that the 
>> buffer is considered untrackable, which sounds like a bad thing. Does that 
>> in fact prevent caching the image in a GPU, for example?
> Yes you are right, because in this case we cannot be sure when the data 
> inside the raster is changed, this can occur for example when we copy this 
> data from/to gpu.
> 
>> 
>> If so, is there a good way to create a cacheable image?
> The public way is to draw the image once again to another one which will be 
> cached instead.
> 
>> 
>> The solutions I have found so far all wind up processing the pixels one at a 
>> time at some point, as far as I can tell, which should not be necessary.
>> 
>> I’m wondering why there is no way to simply declare that the buffer will not 
>> change in the future.
>> 
>>  Alan
>> 
> 
> 
> 
> -- 
> Best regards, Sergey. 

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