Ok so can you take the source from the git ?
You probably have an account in  cr.openjdk.java.net ,


but Another solution to fix the bug 8178091 is to write a repaint() method
from Component.java
(as we all know :  JPanel.java -->(extends) >Jcomponent.java -->(extends)->
Composent.java)

and the repaint() method is on Component.java


So in JPanel.java we add a method repaint() ;

public void repaint(){
super.repaint() ; //this call repaint() from Component.java to reproduce a
simple repaint();
Toolkit.getDefaultToolkit().sync();
}

so with this each time we call repaint() ; it call our new repaint() method
with the sync();
and then it works well



2017-04-17 16:24 GMT+02:00 Philip Race <philip.r...@oracle.com>:

> Per openjdk rules, we cannot review or accept webrevs hosted anywhere
> other than cr.openjdk.java.net [1]
>
> Generally you ask someone who has a login there to do it for you
>
> Or you may try submitting the patch in-line to this email if it is short.
>
> Not an attachment. It will get stripped.
>
> -phil.
>
> [1] http://openjdk.java.net/guide/changePlanning.html
>
>
> On 4/17/17, 3:42 AM, Patrick Chen wrote:
>
> https://github.com/cloudStrif/webrev
>
>
> 2017-04-17 12:33 GMT+02:00 Patrick Chen <chen.j.patr...@gmail.com>:
>
>> so here a webrev :
>>
>> 2017-04-12 23:41 GMT+02:00 Sergey Bylokhov <sergey.bylok...@oracle.com>:
>>
>>> (CC) 2d-dev
>>> If some of these options helps then most probably the bug is in the
>>> Java2D pipeline(XRender?) and looks like this is duplicate of:
>>> https://bugs.openjdk.java.net/browse/JDK-8068529
>>>
>>>
>>>
>>> OK ,
>>> So I did severals tests with theses options with programms using full
>>> repaint() method
>>> ,and it still work well,
>>> but occasionnaly ,the lag is here again ,particularly when there are a
>>> lot component on the screen (Jpanel screen)
>>>
>>> indeed , I think it is not normal that we need theses options to work
>>> well ,
>>> but it seem the problem does not come from Swing package , but repaint()
>>> method in AWT package ,
>>>
>>> 2017-04-12 21:26 GMT+02:00 Patrick Chen <chen.j.patr...@gmail.com>:
>>>
>>>> OK ,
>>>> So I did severals tests with theses options with programms using full
>>>> repaint() method
>>>> ,and it still work well,
>>>> but occasionnaly ,the lag is here again ,particularly when there are a
>>>> lot component on the screen (Jpanel screen)
>>>>
>>>> indeed , I think it is not normal that we need theses options to work
>>>> well ,
>>>> but it seem the problem does not come from Swing package , but
>>>> repaint() method in AWT package ,
>>>>
>>>>
>>>>
>>>> 2017-04-11 19:18 GMT+02:00 Sergey Bylokhov <sergey.bylok...@oracle.com>
>>>> :
>>>>
>>>>>
>>>>> Hi ,
>>>>> yes ;
>>>>> with theses options it works !
>>>>> but what that means ?
>>>>>
>>>>>
>>>>> Is it works in case of any options or in some cases it does not work?
>>>>> Please double check.
>>>>>
>>>>>
>>>>> so it not a bug ?
>>>>>
>>>>> 2017-04-11 18:46 GMT+02:00 Sergey Bylokhov <sergey.bylok...@oracle.com
>>>>> >:
>>>>>
>>>>>> Hi, Patrick.
>>>>>> Can you please run the code using these options:
>>>>>> -Dsun.java2d.xrender=true
>>>>>> -Dsun.java2d.xrender=false
>>>>>> -Dsun.java2d.opengl=true
>>>>>> -Dsun.java2d.opengl=false
>>>>>>
>>>>>>
>>>>>>
>>>>>> After tests it seems that the problem doesn't come from Timer , but
>>>>>> the repaint() method ,
>>>>>>
>>>>>>
>>>>>> even with this code the bug is here.
>>>>>> the bug is on Linux.
>>>>>>
>>>>>> 2017-04-11 11:07 GMT+02:00 Walter Laan <wl...@costengineering.eu>:
>>>>>>
>>>>>>> Note that the example code in JDK-8178091 sleeps on the EDT, so
>>>>>>> you’re lucky it paints at all instead of hanging the UI.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> It looks like you adapted the code from
>>>>>>> http://codereview.stackexchange.com/questions/29630/simple-j
>>>>>>> ava-animation-with-swing where no-one experienced with Swing
>>>>>>> pointed out this error L.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Using a javax.swing.Timer (not the java.util.Timer!) and it runs
>>>>>>> okay (using Win10, Java 8u101):
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>     *private* *void* go() {
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>         *new* Timer(10, *new* ActionListener() {
>>>>>>>
>>>>>>>             // *Les* *coordonnées* *de* *départ* *de* *notre* *rond*
>>>>>>>
>>>>>>>             *private* *int* x = pan.getPosX(), y = pan.getPosY();
>>>>>>>
>>>>>>>             // *Le* *booléen* pour *savoir* *si* l'on *recule* *ou*
>>>>>>> non *sur* l'axe x
>>>>>>>
>>>>>>>             *private* *boolean* backX = *false*;
>>>>>>>
>>>>>>>             // *Le* *booléen* pour *savoir* *si* l'on *recule* *ou*
>>>>>>> non *sur* l'axe y
>>>>>>>
>>>>>>>             *private* *boolean* backY = *false*;
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>             @Override
>>>>>>>
>>>>>>>             *public* *void* actionPerformed(ActionEvent e) {
>>>>>>>
>>>>>>>                 // *Si* *la* *coordonnée* x est *inférieure* à 1,
>>>>>>> on *avance*
>>>>>>>
>>>>>>>                 *if*(x < 1) {
>>>>>>>
>>>>>>>                     backX = *false*;
>>>>>>>
>>>>>>>                 }
>>>>>>>
>>>>>>>                 // *Si* *la* *coordonnée* x est *supérieure* à *la*
>>>>>>> *taille* *du* *Panneau* *moins* *la* *taille* *du* *rond*, on
>>>>>>> *recule*
>>>>>>>
>>>>>>>                 *if*(x > pan.getWidth() - 50) {
>>>>>>>
>>>>>>>                     backX = *true*;
>>>>>>>
>>>>>>>                 }
>>>>>>>
>>>>>>>                 // *Idem* pour l'axe y
>>>>>>>
>>>>>>>                 *if*(y < 1) {
>>>>>>>
>>>>>>>                     backY = *false*;
>>>>>>>
>>>>>>>                 }
>>>>>>>
>>>>>>>                 *if*(y > pan.getHeight() - 50) {
>>>>>>>
>>>>>>>                     backY = *true*;
>>>>>>>
>>>>>>>                 }
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>                 // *Si* on *avance*, on *incrémente* *la*
>>>>>>> *coordonnée*
>>>>>>>
>>>>>>>                 // backX est *un* *booléen*, *donc* !backX *revient*
>>>>>>> à *écrire*
>>>>>>>
>>>>>>>                 // if (backX == false)
>>>>>>>
>>>>>>>                 *if*(!backX) {
>>>>>>>
>>>>>>>                     pan.setPosX(++x);
>>>>>>>
>>>>>>>                 // *Sinon*, on *décrémente*
>>>>>>>
>>>>>>>                 }
>>>>>>>
>>>>>>>                 *else* {
>>>>>>>
>>>>>>>                     pan.setPosX(--x);
>>>>>>>
>>>>>>>                 }
>>>>>>>
>>>>>>>                 // *Idem* pour l'axe Y
>>>>>>>
>>>>>>>                 *if*(!backY) {
>>>>>>>
>>>>>>>                     pan.setPosY(++y);
>>>>>>>
>>>>>>>                 }
>>>>>>>
>>>>>>>                 *else* {
>>>>>>>
>>>>>>>                     pan.setPosY(--y);
>>>>>>>
>>>>>>>                 }
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>                 // On *redessine* *notre* *Panneau*
>>>>>>>
>>>>>>>                 pan.repaint();
>>>>>>>
>>>>>>>             }
>>>>>>>
>>>>>>>         }).start();
>>>>>>>
>>>>>>>     }
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Hope that helps,
>>>>>>>
>>>>>>> Walter.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *From:* swing-dev [mailto:swing-dev-boun...@openjdk.java.net] *On
>>>>>>> Behalf Of *Patrick Chen
>>>>>>> *Sent:* maandag 10 april 2017 12:23
>>>>>>> *To:* swing-...@openjdk.java.net
>>>>>>> *Subject:* Re: <Swing Dev> JDK-8178091 : Bug I will workin on
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> (edit : for example this game coded in java :
>>>>>>> https://github.com/cloudStrif/GoldenSunD will work with java 7
>>>>>>>
>>>>>>> but clearly not with java8 (linux 64 bits) because of lags)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> 2017-04-10 12:19 GMT+02:00 Patrick Chen <chen.j.patr...@gmail.com>:
>>>>>>>
>>>>>>> Hi every one ,
>>>>>>>
>>>>>>> just wanted to inform that I am working to fix this bug.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> it is when we devellop animations thanks to repaint() method ,
>>>>>>>
>>>>>>> for java 7 it works well
>>>>>>>
>>>>>>> but with java8 not ,
>>>>>>>
>>>>>>> (linux 64 bits it doesn't really work )
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> so after watching the source code it seem that it is not a swing
>>>>>>> problem
>>>>>>>
>>>>>>> but AWT : Component.java .
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> thank you
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>

Reply via email to