+1

-- Kevin


On 6/11/2020 11:46 AM, Philip Race wrote:

one more update to the tests
cr.openjdk.java.net/~prr/8240654.2/

I added
@requires vm.gc.Z per the VM folks, ZGC needs Windows Server 2019 or the same vintage Window 10. if run on Windows Server 2016
ZGC errors out. This should prevent that. -phil.
On 6/11/2020 11:13 AM, Kevin Rushforth wrote:
+1

The updated LargeWindowPaintTest fails for me without the fix without my having to manually set uiScale. It passes with the fix.

Interestingly enough, I finally saw the problem that Jay reported with AlphaPrintTest: without the fix I initially get a blank (all white) window. If I resize it then it is drawn. With the fix everything is fine.

-- Kevin

On 6/11/2020 10:48 AM, Philip Race wrote:
Updated webrev here

http://cr.openjdk.java.net/~prr/8240654.1/index.html

The only changes are to the tests - to add -Dsun.java2d.uiScale=1 to the onscreen test
and to add printer to the keys for the printing test.

It was pointed out by Stefan from the ZGC team that the changes in awt_TrayIcon.cpp and awt_Cursor.cpp should not be needed because the GDI code in Create_BMP that ultimately consumes the data has processed and copied it into memory allocated by CreateDIBSection before passing it to CreateBitmap. I considered reverting those two files but decided to keep them because I think I would like this fix anyway. We really don't need to lock down the VM in these cases.

-phil.


On 6/11/20, 9:55 AM, Philip Race wrote:
I have confirmed hit a different code path. It goes through generic 2D s/w loops in this case. ie we don't use GDIBlitLoops at all. The code in sun/java2d/pipe/DrawImage.java ends up in
scaleSurfaceData which uses the loops in ScaledBlit.c.

It is a bit surprising to me since I'd expect us to be able to blit directly at device resolution. Could we also be taking a performance hit here ? The D3D case doesn't not go through this loop.

However all that is outside the scope of this fix ... I think setting uiScale=1 in the test is all that needs to be done.

-phil.

On 6/11/2020 7:51 AM, Philip Race wrote:
Or, maybe we hit a different code path. I'll check that.
uiScale=1 is the way to ensure we hit this code path.

-phil.

On 6/11/20, 7:44 AM, Philip Race wrote:
Can I get clarification here.

> I do, and had to run with "-Dsun.java2d.uiScale=1" in order to see the failure with LargeWindowPaintTest.

So you both mean a JDK 15 promoted build without this fix and without this property passes because you have a hidpi setup. And to see the failure without the fix you needed the above property. If so we could just be looking at a similar anomaly as I saw with printing which uses a very large
image - it reported failure but actually worked !

Also - for both of you - with the fix and without forcing uiScale=1 does the test pass ?

-phil.

On 6/11/20, 7:10 AM, Jayathirth D v wrote:
Yes my machine was at 150% scaling.

If I force uiScale = 1, I see that:
LargeWindowPaintTest fails without patch and passes with patch.
AlphaPrintTest shows instructions without patch also.

@Phil : I think its better if we test at uiScale=1(larger memory footprint). Please clarify.

Thanks,
Jay

On 11-Jun-2020, at 5:53 PM, Kevin Rushforth <kevin.rushfo...@oracle.com <mailto:kevin.rushfo...@oracle.com>> wrote:

Do you have a Hi-DPI machine? I do, and had to run with "-Dsun.java2d.uiScale=1" in order to see the failure with LargeWindowPaintTest.

For AlphaPrintTest, the test deliberately ensures that you print before saying whether it passes or not. FWIW, I verified that the printing test on my system was hitting the fallback code with the patch, but it seemed to print correctly even without the patch.

-- Kevin


On 6/11/2020 1:58 AM, Jayathirth D v wrote:
Typo : I tried tested -> I tried testing

On 11-Jun-2020, at 2:27 PM, Jayathirth D v <jayathirth....@oracle.com <mailto:jayathirth....@oracle.com>> wrote:

Hi Phil,

I tried tested the fix in my Windows 10 machine with Intel integrated UHD Graphics 620.

LargeWindowPaintTest.java passes with/without fix in my machine.
AlphaPrintTest.java without fix just opens up blank frame without any instructions and with fix it shows instructions for the test.
Is this expected behaviour?

AlphaPrintTest.java with fix when it shows instructions if I click on Pass(Since I don’t have printer right now) it doesn’t pass/close the window. Only after I click on Print button and then close print dialog it allows me to click on Pass button.

Also how does these tests behave in our internal CI machines?

Thanks,
Jay

On 11-Jun-2020, at 2:18 AM, Philip Race <philip.r...@oracle.com <mailto:philip.r...@oracle.com>> wrote:

Bug: https://bugs.openjdk.java.net/browse/JDK-8240654
Webrev: http://cr.openjdk.java.net/~prr/8240654/index.html

This is for JDK 15 so review ASAP please since RDP 1 and the test cycle are looming.

This is not a fix for a JDK bug. It is a bunch of workarounds for a Microsoft Windows bug affecting
GDI in the context of ZGC (http://openjdk.java.net/jeps/333).
Some extra details about the Windows bug at the end, but first the technical details of the fix.

With ZGC's memory allocation requirement of reserving memory in 2Mb chunks  some Windows GDI functions, mostly involving some bitmaps APIs may return a failure code (ie fail!) This typically occurs when Java heap memory is used for a Java image and then in a JNI call we use GetPrimitiveArrayCritical so that Java heap allocated memory is passed to a GDI function AND the Java heap memory spans one of the 2Mb boundaries. This is very easy to trigger in almost any Java UI app if the window is of a large enough (ie typical) size. NB: if you have an Nvidia or ATI card, then you won't see it, because the D3D pipeline doesn't call the affected method but if you have an Intel chip as do 90% (?) of laptops you will see it. There are also several other places we found that are affected. Printing is the other one somewhat easy to trigger. The others : custom cursors and tray icons are less common. The painful thing here is that there is no definitive list (a list of the known ones is below) of affected Windows GDI APIs and we are just hunting around our code trying to see where it
might be side-swiped by this bug.

The basic approach in these workarounds is that for cases where performance does not matter we now copy and for cases where performance does matter or larger amounts of memory is involved we check if the return value of the GDI function indicates failure and then re-try with a copy of the heap memory. Unless GDI was randomly failing already (unlikely) this should be a no-risk solution in the high profile cases. We have done performance measurements on the important screen case and the failures happen fast so the penalty is then in the re-try which is only if ZGC is enabled. Always copying the memory is slower (and memcpy is the slow operation) than an alternative approach that "knows" about the memory allocation of ZGC but this coupling and the complexity seem like they aren't worth it since I haven't seen any visible performance consequence. That can be revisited some day if need be, but for now we have correctness which is the key as well as sufficient performance.

I've created an automated test for the most important on-screen case. Also a manual printing test case which invokes ZGC is provided since there we also only conditionally copy. In the other cases we now always copy so existing test cases should over those.

There is some clean up in this fix - one completely unused (provably so because it was #if'd out) JNI method in awt_PrintJob.cpp is removed since it had code that looked like it needed a workaround,
which would be somewhat of a waste of effort.

the doPrintBand code and its callee bitsToDevice has code I think we can remove too since I don't see how it ever gets executed (the top down case for browserPrint == true) but I think I'll save that for a P4 follow-on since it does nothing that would be affected by this
Windows bug.

One oddity is the in the printing case I observed that some times the rendering is performed even if an error code is returned. I don't know why, but in code we can't tell that it was actually rendered and in any case there is no harm in repeating the call with copied memory.

We are right before the JDK15 stabilisation fork and this fix needs to go there and will but the webrev is against jdk/client simply because jdk15 does not exist yet !

Please test and review ASAP.

About the bug:
Microsoft has acknowleged the bug and will publish a knowledge base article about it but a fix may show up only in a future version of Windows. Not, it seems, any time soon. Below is a list of potentially affected GDI APIs. Per microsoft whether it actually manifests in
any specific case depends on "branching"

https://docs.microsoft.com/en-us/previous-versions/windows/desktop/wcs/checkbitmapbits

https://docs.microsoft.com/en-us/previous-versions/windows/desktop/wcs/createcolortransform

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-setdibitstodevice

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-stretchdibits

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-getbitmapbits

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-createdibitmap

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-createdibsection

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-polydraw

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-drawescape

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-createbitmap

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-setbitmapbits

https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-getdibits


-phil.









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