On Fri, 12 Mar 2021 00:36:34 GMT, Sergey Bylokhov <s...@openjdk.org> wrote:
>> I fixed some conversion logic within JDK-8256331. > > OK, just to confirm. I wrote that text for OGL because it was the fastest way > to transfer+convert the data from the video card to the memory. And as far as > I understand the metal has the same limitation? It is not possible to convert > it to some non-ARGB/Pre format on the fly while transferring the pixles? If we're talking about metal blit operation, the answer is No. Also, it looks like we still need a blit operation from video memory even if we use compute shader. ------------- PR: https://git.openjdk.java.net/jdk/pull/2403