On Wed, 7 Apr 2021 05:24:30 GMT, Denis Konoplev <[email protected]> wrote:
> Check if blit sizes are less than MTL_GPU_FAMILY_MAC_TXT_SIZE.
>
> It's safe since we copy tile from the image with memcpy.
> // copy src pixels inside src bounds to buff
> for (int row = 0; row < sh; row++) {
> memcpy(buff.contents + (row * sw * srcInfo->pixelStride), raster, sw *
> srcInfo->pixelStride);
> raster += (NSUInteger)srcInfo->scanStride;
> }
I wonder why we have two similar but different constants:
#define MaxTextureSize 16384
#define MTL_GPU_FAMILY_MAC_TXT_SIZE 16384
src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLBlitLoops.m line
162:
> 160: const int sh = MIN(srcInfo->bounds.y2 - srcInfo->bounds.y1,
> MTL_GPU_FAMILY_MAC_TXT_SIZE);
> 161: const int dw = MIN(dx2 - dx1, MTL_GPU_FAMILY_MAC_TXT_SIZE);
> 162: const int dh = MIN(dy2 - dy1, MTL_GPU_FAMILY_MAC_TXT_SIZE);
Just curious why such big coordinates are passed here. We should not be able to
create a window of such size, as well as a volatile image.
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PR: https://git.openjdk.java.net/jdk/pull/3369