it (simple assignment) can be sliced and that's what make preemptive multi-threading in v15r5/16 at the 4D language level fundamentally different to "protecting IP arrays using semaphores the classic way".
you might recall the slide presented at the last Summit by Laurent Esnault http://www.slideshare.net/kmiyako/inside-multithreading Japanese version, but you get the picture > 2016/11/02 8:52、Tim Nevels <timnev...@mac.com> のメール: > It does not contain any 4D commands. Can that line of code be time sliced, or > will this line of code run atomically? 宮古 啓介 セールス・エンジニア 株式会社フォーディー・ジャパン 〒150-0043 東京都渋谷区道玄坂1-10-2 渋谷THビル6F Tel: 03-6427-8441 Fax: 03-6427-8449 keisuke.miy...@4d.com www.4D.com/JP ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************