Thanks Miyako and Nigel for your prompt replies. > On Mar 9, 2017,Keisuke Miyako <keisuke.miy...@4d.com > <mailto:keisuke.miy...@4d.com>> wrote: > > there is no need to even open the file, let alone parse it with native 4D > commands.
Miyako, rather than creating an array of the strings within a designated list, I want to create arrays of the string list ids and resnames analogous to the results of "RESOURCE LIST (“STR#”; ResIDs_an;ResNames_at)". My existing DBs rely on these arrays to reference the strings within each list. > On Mar 9, 2017,Nigel Greenlee <nigel.green...@me.com > <mailto:nigel.green...@me.com>> wrote: > > I don’t have an exact solution for you. but the following might give you some > pointers on the way to go. I got this code from the 4DBB-I DID NOT WRITE IT > MYSELF. it extracts all the 4D constants from the constants xliff file. Nigel, with a bit of tinkering and lots of testing in the debugger I have gotten a variant of the code you posted to work. In its raw state it is already adequate for my immediate purposes, with converted DBs. But I intend to tweak it a bit more so that it can locate the Resource folder in 4dbase packages as well. Mañana. When it has a bit more polish I will post my code, just in case it may be of some use to others. Thanks again to both of you. Steven Prins Santa Fe, NM ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************