> On May 19, 2017, at 10:54 PM, Chuck Miller wrote: > > If that is so easy, why does 4D itself not do this
On macOS when you sign an app it embeds the developer info in the app and it does some kind of checksum on the app to verify it is not tampered with and virus infected. So it is not possible for 4D to do the because then they would be signing every app made by any 4D developer and basically certifying that app will do no harm to a macOS computer. 4D, Inc. does not trust all developers of the world that much. And the first rogue 4D app a 4D developer created would point back to 4D, Inc. and then Apple would revoke 4D's developer license and turn the block so that any 4D app signed by that cert could never run on any macOS computer again. Each developer must have his own cert so, he/she cannot contaminate others in the event of a problem. You get the picture now of how it works Chuck? Tim Sent from my iPad ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************