David,
On Sat, Jun 3, 2017 at 10:30 PM, David Adams via 4D_Tech < 4d_tech@lists.4d.com> wrote: > > * Constants for strings as they make @$%@#$%@#% stupid errors from typos a > thing of the past, well, at least where they use them. This is super > helpful when working with property names in C_OBJECT. (Really what we need > are definable schemas for C_OBJECT contents that the compiler checks - > custom types - but that's a whole different discussion.) > > Agree. Since I've been using c-obj more and more for parameter passing and just general data handling in memory I've started using constants more than before for object keys exactly because of the need for keys to be exact. With constants the key label can be more semantic (ie: module specific thingy name) even when the actual key is more generic (ie: "name"). And you suggestion for being able to re-load constants is good. You know what else would be good is if constants weren't stored in Resources but in a separate Constants folder. Why? Because they don't need to ship with the db if it's compiled and it's a pain to remember to remove them after building the compiled app. And ultimately it would be preferable for them to be integral to 4D rather than as an add on. -- Kirk Brooks San Francisco, CA ======================= *The only thing necessary for the triumph of evil is for good men to do nothing.* *- Edmund Burke* ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************