> Le 27 juin 2017 à 08:53, Bernd Fröhlich via 4D_Tech <[email protected]> a > écrit : > > Peter Mew: > >> I am trying to use Miyako's rotate picture component in v13. >> I dont know if its not compatible but It wont run. > > Hi Peter, > I had some problems also (not sure what exactly), so I rolled my own: > > // Methode: PIC_Rotate > ... > > Works, but unfortunately is quite slow. > I wonder when 4D will implement a native picture rotate method. > I think it is much needed. > > Greetings from Germany, > Bernd Fröhlich
It would be useful to have a lossless rotation method for multiples of 90° ! Cordialement, Bernard Escaich ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

