Julio,

Thanks for taking a stab at it. I should have been more clear, I mean when
workers are killed. I do this from within the worker to try and have an
orderly shutdown. Your reading of the docs is correct though. Workers are a
thread of execution, like any other process, but 4D has its own magic loop
waiting for incoming 'messages'. These messages aren't really messages,
they're blocks of code that are appended to the worker's thread of
execution and then run through EXECUTE. At least, that's how they behave.
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