btw, Resolve Pointer works fine with locals interpreted. This bit me with a "works fine interpreted, breaks compiled" which hardly ever happens anymore.
On Mon, Nov 13, 2017 at 6:27 PM, Lee Hinde <leehi...@gmail.com> wrote: > Trying to understand this bit from the Resolve Pointer docs: > > - > The RESOLVE POINTER command does not work with pointers to local > variables. In fact, by definition several local variables with the same > name could exist in different locations, so it is not possible for the > command to find the correct variable. > > http://doc.4d.com/4Dv15/4D/15.5/RESOLVE-POINTER.301-3576828.en.html > > I hadn't noticed that and just got bit by it. But it doesn't make sense to > me. Maybe when they say they can't find the correct variable they mean they > can't find any local variable. > > All Resolve Pointer does for a variable is return the name, so I don't > really care which instance of the local they find, I'm only after the name. > > In v15, is there a way to get the name of a passed pointer if it > references a local variable? > ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************