to be clear, you don't need a "v16" SDK to support v16 or v16 R releases.
the SDK version is only bumped when there is a major change to the architecture, in my 10+ years of using it, that has only happened 4 times: v2004 (mach-o bundle) v11 (unicode mode) v12 (64-bit for windows) v14 (64-bit for mac and removal of mac resources) if you look at the source file on GitHub, https://github.com/4D/4D-Plugin-SDK you would see that the SDK version is still v14. but that has not prevented developers from targeting v16 R releases. 2018/01/31 7:11、Jeffrey Kain via 4D_Tech <4d_tech@lists.4d.com<mailto:4d_tech@lists.4d.com>> のメール: They just announced (on the forums) that it will be available on github. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************