to be clear,

you don't need a "v16" SDK to support v16 or v16 R releases.

the SDK version is only bumped when there is a major change to the architecture,
in my 10+ years of using it,
that has only happened 4 times:

v2004 (mach-o bundle)
v11 (unicode mode)
v12 (64-bit for windows)
v14 (64-bit for mac and removal of mac resources)

if you look at the source file on GitHub,

https://github.com/4D/4D-Plugin-SDK

you would see that the SDK version is still v14.
but that has not prevented developers from targeting v16 R releases.

2018/01/31 7:11、Jeffrey Kain via 4D_Tech 
<4d_tech@lists.4d.com<mailto:4d_tech@lists.4d.com>> のメール:
They just announced (on the forums) that it will be available on github.



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