FWIW, on 4D 16.3 32-bit on MacOS 10.11.x server, using the new network layer 
caused multiple ghosted users every day. Using 4D 16.3 64-bit server, the 
ghosting pretty much disappears (one particular user still ends up ghosted 
multiple times), guess I should check their version of 4D.

Jim Crate

> On Apr 21, 2018, at 11:05 AM, Jeffrey Kain via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> From everything I've heard, the new architecture will be a huge step forward 
> in performance, especially for larger deployments. There's no question that 
> push is better than poll when you have thousands of processes trying to 
> communicate (or not) with a server.
> 
> I'm really looking forward to flipping the switch -- I think it's really 
> close in 16.3 HF2.
> 
> 
> --
> Jeffrey Kain
> jeffrey.k...@gmail.com
> 
>> On Apr 21, 2018, at 7:21 AM, Paul Lovejoy via 4D_Tech <4d_tech@lists.4d.com> 
>> wrote:
>> 
>> What is spooky is that nobody seems to be 100% behind the ServerNet 
>> architecture. This means that if we want 64 bit support, we have to go with 
>> a potentially troublesome network layer.
> 
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