I’ve been curious about that too, with users/groups/lists being stored in the structure. Last time I tried to sign a standalone 4D app it didn’t work well, so I’ve just been making signed installers using the Packages app.
Jim Crate > On Jun 11, 2018, at 3:22 PM, Wayne Stewart via 4D_Tech <4d_tech@lists.4d.com> > wrote: > >> Nothing inside the application package should be changed after this point. > > That's pretty much going to stop 4D then, it writes to the structure > all the time even in a built application > > Regards, > > Wayne > > > Wayne Stewart > about.me/waynestewart > > > > > On 12 June 2018 at 03:45, Cannon Smith via 4D_Tech <4d_tech@lists.4d.com> > wrote: >> Hi Jeff, >> >> I can’t give you a step by step guide, especially including getting the >> signing certificate. But here is a code snippet which I use for signing my >> apps which works. The takeaways will be in the comments as well as the two >> commands that are run using LEP. >> >> Hopefully that is enough to get you pointed in the right direction. >> >> P.S. Apple just introduced the idea of notarizing apps at WWDC last week. >> That will be additional steps and required in the future, but I haven’t >> tried it yet. Sigh. >> >> >> //If on Mac and a certificate is provided, we now code sign the app. >> Nothing inside the >> //application package should be changed after this point. >> //Use "codesign --verify --verbose /pathtoapp.app" to see if the >> application signing is still valid. >> //Use "codesign -dv /pathtoapp.app" to get the code signing information. >> //See http://kb.4d.com/assetid=77078 if we need to skip signing certain >> folders in the future. >> //Also, see >> http://stackoverflow.com/questions/39652867/code-sign-error-in-macos-sierra-xcode-8-resource-fork-finder-information-or >> //which explains that code signing no longer works with extended attributes >> on files in the app. It seems easiest to simply >> //use a command to strip all extended attributes before signing. We don't >> seem to need them anyway. >> If (OS_IsMac =True) >> $tCertificate:=BuildApp_Hook_MacCodeSign >> If ($tCertificate#"") >> BuildAppP_Log_Action ("Stripping files of extended >> attributes.") >> $tCommand:="xattr -cr "+FilePath_ConvertTo (OBJ_Get_Text >> (voBuildInfo;"PathToBuiltStandaloneApp");kFilePath_LEP) >> LAUNCH EXTERNAL PROCESS($tCommand;$tIn;$tOut;$tError) //If >> error, $tOut will be filled >> >> BuildAppP_Log_Action ("Code signing standalone.") >> $tCommand:="codesign -s \""+$tCertificate+"\" -fv --deep "+\ >> FilePath_ConvertTo (OBJ_Get_Text >> (voBuildInfo;"PathToBuiltStandaloneApp");kFilePath_LEP) >> LAUNCH EXTERNAL PROCESS($tCommand;$tIn;$tOut;$tError) //If >> error, $tOut will be filled >> If ($tOut#"") >> BuildAppP_Log_Action ("Code signing error: >> "+$tOut;True) >> End if >> End if >> End if >> >> >> -- >> Cannon.Smith >> Synergy Farm Solutions Inc. >> Hill Spring, AB Canada >> 403-626-3236 >> <can...@synergyfarmsolutions.com> >> <www.synergyfarmsolutions.com> >> >> >>> Can someone please direct me to documentation on how to code sign apps for >>> MacOS with 4D. I need the entire process in a step-by-step guide from >>> explaining how to obtain the code signing certificate from Apple through >>> adding it to the 4D XML build files and building. >> >> ********************************************************************** >> 4D Internet Users Group (4D iNUG) >> FAQ: http://lists.4d.com/faqnug.html >> Archive: http://lists.4d.com/archives.html >> Options: https://lists.4d.com/mailman/options/4d_tech >> Unsub: mailto:4d_tech-unsubscr...@lists.4d.com >> ********************************************************************** > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************