> So, could this structure data not be used to create a new 4D database? Can > it be > imported back into 4D…?
This question hits the nail on the head. So you can export all your code and the forms into text files and commit them into a source code revision system like git or hg. But this doesn't make possible really team development at different locations and you aren't able to use the advantages of the mentioned source code systems called distributed repositories. The usual workflow with such systems is that one developer does a check-in of his code, another developer checks out this code, merges the code with his own code, maybe resolving conflicts and checks in this modifications. And so on. This is a completely usual process during software developing. For developing web applications you can use this approach with 4D too. But if you want to use this for the native 4D code you are lost. It will not work even with the new feature of 4D V14R3 since it supports only exporting of code. To solve this problem for us we use, now since several years, this component: https://github.com/elutz/vc-framework-v15 (or for V17 https://github.com/elutz/vc-framework-v17, but it's basically the same). The component is based on J. Fletcher's work (https://github.com/4D/vc-framework-v14). This component saves your code into text files (methods and forms, it looks like the new V17R3 feature is based on this component) automatically if you save a method. So far so good and this isn't really a big difference to this new 17R3 feature. But we extended the component with the possibility to re-import the code changes. The process is described in the Readme, it is a bit complicated using this import comparing to other software developing processes but it works flawlessly. As I said we do this for some years with success. Regards Lutz -- Lutz Epperlein ---------------------------------------------- Agendo Gesellschaft für politische Planung mbH Köpenicker Str. 9 10997 Berlin http://www.agendo.de/ ---------------------------------------------- ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************