Ronnie,
The users will grumble about how much faster everything suddenly is. But
aside from that I, a hard core Mac user since day 1 of using 4D, have
always put the production server on a windows machine. The issues with the
path names are fairly easy to deal with when you're aware of them. Aside
from that I suggest avoiding attempting to 'print' anything on the server
(others differ on this point). Within 4D itself the server is pretty much a
'black box' and the underlying hardware doesn't matter.

On Tue, Oct 30, 2018 at 7:14 PM Ronnie Teo via 4D_Tech <4d_tech@lists.4d.com>
wrote:

> Hi Randy,
>
> Thanks for the heads-up.
> Yes, your reminders about the paths is timely indeed.
>
> Regards,
> Ronnie
>
> > On 30 Oct 2018, at 10:30 PM, Randy Jaynes <ra...@printpoint.com> wrote:
> >
> > I did a move like this 10+ years ago.
> >
> > The biggest thing I can remember is file path issues. There were places
> in the database where files were being saved with file names generated from
> the user data, so the code was only checking for path naming issues
> relevant to the Mac OS.
> >
> >> On Oct 30, 2018, at 2:55 AM, Ronnie Teo via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
> >>
> >> Hi,
> >>
> >> I have a client who has been running a pure-Mac environment for years.
> >> The current iteration is a v15 database application.
> >>
> >> Going forward, their IT is toying with the idea of moving the 4D Server
> to a Windows Server.
> >> The client users will all remain on the Mac.
> >>
> >> Are there are any gotchas to take note of when converting this
> application from v15 to v17 or later?
> >> Thanks.
> >>
> >> Regards,
> >> Ronnie
> >
>
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-- 
Kirk Brooks
San Francisco, CA
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