On Fri, Nov 13, 2009 at 3:48 PM, Tim Newsham <news...@lava.net> wrote:
>>   * A ducktyping of sorts with interfaces and such. On the surface
>> it just saves
>>     you a bunch of "extends XXX", but it actually seems to bridge
>> the gap between
>>     dynamically typed world and a statically typed one to an extent
>> that makes me
>>     rethink whether static typed languages are as devoid of fun as a
>> Principia Mathematica is.
>
> The type system is more restrictive than duck typing.  Thats sort
> of the point of any static type system.  But there are useful constructs
> that you can express in a dynamically typed language or a language
> with a more complex type system that you cannot express in go.  A
> good, simple example is "map".  Go would need generics to support it.
>


$GOOROOT/src/pkg/bytes/bytes.go:248 func ToLower(s []byte) []byte
  { return Map(unicode.ToLower, s) }

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