I've intended to see if I can glean any wisdom from the Android interface
to OpenGL but have had neither the time nor motivation.

Anyone here know if it's a model to learn from?

-joe

On Thu, Apr 19, 2012 at 5:10 PM, Charles Forsyth
<charles.fors...@gmail.com>wrote:

> OpenGL (within its scope) covers several platforms at once, and anyway has
> to be handled somehow.
> Early in Inferno's history, I looked at the then version OpenGL but since
> at
> the time it kept drawing state hidden (similar to PostScript), and largely
> global, and the
> designers hadn't discovered data structures yet, it wasn't clear whether
> one could do a pleasant interface to it. To judge from (say) the current
> Python interface,
> probably not. Still putrid, but there's apparently not a lot you can do.
>
> (OpenVG by contrast seemed much better done, but that's 2D.)
>
> On 19 April 2012 05:15, Jeff Sickel <j...@corpus-callosum.com> wrote:
>
>> better to go native drawing libraries with Cocoa or OpenGL.
>
>
>

Reply via email to