We are converting the system to 21-bit runes (also known as 32-bit
runes, but only 21 bits are ever used).  The first step will be
pushing out versions of a few commands and library routines that have
been modified to be agnostic about Rune size.

The next step is recompiling the compilers and pushing changed header
files and libraries to cope with larger Runes.  Finally you'll want to
recompile your world (including your kernels) or wait and pull new
ones from sources.

We don't expect many visible changes as a result of all this, but note
that threaded programs that contain automatic arrays of Runes may need
larger stacks.

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