On 9/3/18, Ethan Gardener <eeke...@fastmail.fm> wrote: > On Mon, Sep 3, 2018, at 1:40 PM, Chris McGee wrote: >> While the idea that many eyes makes bugs shallower seems to have failed >> in the world of complex behemoth software it may work here. > > I think it worked for a while, but eventually complexity grew beyond even > the many eyes approach. > Could even be that the many-eyes approach encouraged the complexity; in fact, that could easily be the unintended consequence.
Lucio.