> True, I noticed for instance light grey tones might show up as white. That's > on a external Dell screen which is not the newest. On the fancy Macbook Air > screen it's the grey. (E.g. on google.com, which is supposed to have a white > background anyway ;)) The conversion from hex to draw.Color is really crude > right now, so maybe it only works when the screen has a lot of gamut. Apart > from that both vesa modes 1280x800x32 and 1920x1080x32 work for me, but only > tested so far with VMWare and drawterm. Hm, does it not render at all then at > 1920x1080x32?
I found the bug in libdraw and libmemdraw, because 9front does those very fine. I thought 9front is much more tested harder than 9legacy, then I compasred those source sets, and got success to draw very fine colors of opossum on 9legacy now. This also solved the resolution problem for vesa driver, and now I can use 1920x1080x32 resolution! How I can make diffs for those? Kenji ------------------------------------------ 9fans: 9fans Permalink: https://9fans.topicbox.com/groups/9fans/T75ee4ccd407669dd-Meb7304ab870f2c20b31ac504 Delivery options: https://9fans.topicbox.com/groups/9fans/subscription