> Anyone know if this project went anywhere? > > https://www.cs.cmu.edu/~412/lectures/L05_Purge_Proposal.pdf
Sadly, not. One issue is that modern Android releases don't support 32-bit executables, and at the time that project was attempted Inferno was somewhat 32-bit (I haven't looked since). But I think I saw some recent-ish Inferno-on-Android activity here: https://github.com/bhgv/Inferno-OS-bhgv If wide availability, meaning being able to have a phone UI running on random cheap Android phones, is a goal, you'd presumably want to target one or more vendor releases of Android. But if a low-cruft solution were desired, it might be desirable to target AOSP or GrapheneOS. Both of those boot *dramatically* faster than vendor ROMs, and it's because there is just less code. Between the two of them, GrapheneOS might be better: it doesn't run on a lot of phones, but some of them are cheap enough, and switching from the vendor ROM to GrapheneOS is easy enough. Compared to AOSP, GrapheneOS has some genuine usability features, e.g., a usable backup/restore solution. Hopefully some of this is useful. Sorry I can't provide more! Dave Eckhardt ------------------------------------------ 9fans: 9fans Permalink: https://9fans.topicbox.com/groups/9fans/T39aec8f3f9d8503d-Mb39cc944a90b85f939dd26dc Delivery options: https://9fans.topicbox.com/groups/9fans/subscription