it's a small world, after all. (even though we know it is, these occasional unexpected reminders/confirmations are nice).
rush hour is my first thinkfun game, and unlikely to be the last (it came with a leaflet presenting other intreaging games ...) I got first 'exposed' to rush hour some years ago at the social event of an IPA research school event where we played 'live rush hour' using big cardboard boxes. plan 9 sokoban provided the inspiration for this simulation; the summer holidays free time makes it happen. which is good, because now the children can play it simultaneously: the oldest on the computer(*), the youngest the physical one. this simulation is like many others (even more so since I 'reused' the car images from puzzles.com (**)) - apart from the 'faces view' that I started with before I found the cars at puzzles.com, which is unlikely to be present in any other simulation. I hope to use rush hour to learn more about draw(2), e.g. to make the motion of the cars more smoothly (right now they move one 'tile' at a time), and to use transparency when drawing the cars over the tiles. a solution finder with animation would be nice too, but that's rather unlikely to happen. Axel. (*) sokoban ('the rabbit game') is appreciated too (**) this may put me into jeopardy when I get the extension card sets and want to add their challenges since (at least so far) I did not find images of the cars provided with the extension sets > Odd fact: my brother Bill and his wife Andrea Barthello are the creators > and owners of Thinkfun (f/k/a Binary Arts). Rush Hour remains one of > their perpetual best sellers. (Don't send me the physical version, > I'm up to my ass in them). However, I'll point Bill at the simulation > and perhaps try it out. > > Dennis