*** Apologies for Cross-posting *** Naty Hoffman, Activision Inc. "State of the Art in Game Console Graphics"
Friday 14th May 2010, 2-3pm (BST) Room 1.10, Kilburn Building The University of Manchester The lion's share of game graphics R&D is targeted to consoles, where graphically intensive games sell the most copies. Although the hardware has not changed in the last five years, gamers still expect graphics to continually improve. Meeting this expectation requires efficient use of hardware resources and careful selection of graphics algorithms and techniques. This talk will describe the current state of the art, and go over the graphics techniques that have proven most useful in console game development. ----- Part of http://manchester.siggraph.org/ ----- Anyone wishing to view via Access Grid should note the following. Please check the Jabber room shortly before the start of the seminar to find if ScreenStreamer is to be used. Virtual Venue: University of Manchester Room1:10 Jabber Room: university-of-manchester-(1.10) (sam.ag.manchester.ac.uk)@conference.mcs.anl.gov ScreenStreamer: Preferably use ScreenStreamer software - go to http://www.memetic-vre.net/software/ScreenStreamer/ScreenStreamer.php and select room "University of Manchester (1.10)" from the AGSC section. Grab the screen feed (by clicking on it) from the screenstreamer window and resize it - more info can be found on http://www.memetic-vre.net/software/ScreenStreamer. Alternatively, the screenshot can be accessed at http://192.150.184.66:7890 (this IP might change for some sessions - please check Jabber).