Very interesting papers, thanks for sharing.

On 8/8/15, Hardik Sinh <hardiksinh1...@gmail.com> wrote:
>  Such blindfolded simulation has negative effects on perception of the
> visually impaired life that actually sensitizing people.  Negative heading
> to the article by the Indian Express author itself is defeating the purpose
> of such workshop. Please read below pasted article on this type of
> awareness workshops.
> New Research: "Blindness Simulation" Activities May Do More Harm than Good
>
>
>
> New research findings from the University of Colorado indicate that
> blindness simulations – intended to be bridge-builders resulting in greater
> compassion and understanding – can sometimes harm rather than help.
> According to the authors, simulation activities, and blindness simulations
> in particular, "highlight the initial challenges of becoming disabled" and
> thus "decrease the perceived adaptability of being disabled and reduce the
> judged capabilities of disabled people."
>
>
>
> The lead author is Arielle Silverman, now a postdoctoral fellow at the
> University of Washington in Seattle, who is blind and has experienced a
> variety of reactions from the public, related to people's familiarity (or
> not) with blindness and the capabilities of blind persons.
> From Social Psychological and Personality Science
>
>
>
> This thought-provoking research, entitled Stumbling in Their Shoes:
> Disability Simulations Reduce Judged Capabilities of Disabled People, has
> been published online ahead of print in the November 21, 2014 edition of
> Social Psychological and Personality Science (SSPS). SPPS publishes short
> reports of research studies that contribute to an understanding of critical
> issues in social and personality psychology, written to be accessible to a
> wide range of audiences. The authors are Arielle M. Silverman, Jason D.
> Gwinn, and Leaf Van Boven, from the University of Washington, Seattle and
> the University of Colorado, Boulder.
> About the Research
>
>
>
> Excerpted from How to worsen attitudes toward blindness - let people give
> it a try, via Science Codex:
>
>
>
> A common claim about getting people to understand one another … is to "walk
> a mile in their shoes." But using simulation to walk in the shoes of a
> person who is blind – such as wearing a blindfold while performing everyday
> tasks – has negative effects on people's perceptions of the visually
> impaired, according to a new paper.
>
>
>
> "When people think about what it would be like to be blind, they take from
> their own brief and relatively superficial experience and imagine it would
> be really, really terrible and that they wouldn't be able to function
> well," said Arielle Silverman, a postdoctoral researcher at the University
> of Washington in Seattle, who is lead author of the paper and blind.
>
>
> In one part of the study, after simulating blindness by having their eyes
> covered, participants believed people who are blind are less capable of
> work and independent living than did participants who simulated other
> impairments like amputation, or had no impairment.
>
>
> In another part of the study, participants who were blindfolded said they
> would be less capable if they personally became blind and slower to adjust
> to their new world compared with study participants who weren't blindfolded.
>
>
>
> There also are variations on blindness simulations – activities that are
> implemented with good intentions but that can exploit blindness, said
> Silverman. These include trust walks, typically used as a group bonding
> exercise, and blind cafés, where diners are blindfolded and dine in the
> dark.
>
>
>
> Another important consideration when it comes to evaluating the
> effectiveness of simulations is the fact that the built world and social
> environments are not designed for people with disabilities.
>
>
>
> "A lot of the disability that I experience has nothing to do with not being
> able to see," said Silverman. "Instead, it's because I can't access
> something like a poorly designed website, for example. So if there's a way
> for simulations to capture how much difficulty is caused by the social
> environment and the built world, this could improve attitudes and help
> people understand that those with disabilities are just as competent as
> they are."
> What are Blindness Simulation Activities?
>
>
>
> As a longtime professional in the field of adult low vision and vision
> rehabilitation, I have participated in countless "blindness simulation"
> activities.
> University-Based Training Programs
>
>
>
> Some have been education-based and served as highly effective learning
> tools for students in my Master's and Certificate Programs in Vision
> Rehabilitation Therapy at Salus University. Our students learned to perform
> – and teach – a variety of daily living skills, including complex meal
> preparation, under the blindfold in structured laboratory settings.
> Dining in the Dark
>
> Daniel Aronoff the Blind Food Critic
>
> Others have been less well-defined "awareness activities," such as the
> ubiquitous Dining in the Dark franchise, which I and my friend Daniel
> Aronoff, New York's well-known Blind Food Critic, discussed at length in
> Dining in the Dark: Does Its Mission Succeed? Part 1 and Part 2 after
> reading an aggressively negative review on the New York Eater blog.
>
>
>
> In this case, did the Dining in the Dark blindness immersion experience
> succeed in its stated goal of providing "a unique sensorial, social, and
> human experience where guests dine in total darkness and are guided and
> served by the blind and visually impaired"? I think not; instead, it
> created confusion, frustration, and even revulsion, in some cases.
> Dialogue in the Dark
>
>
>
> I had an excellent experience, on the other hand, at the well-designed and
> executed Dialogue in the Dark, described as
>
>
>
> ... an awareness-raising social franchising company, offering exhibitions
> and business training in total darkness and creating jobs for blind,
> disabled, and disadvantaged people worldwide. The Dialogue exhibition uses
> blind and visually impaired guides to lead small groups of visitors through
> a series of darkened galleries that replicate everyday experiences. Without
> familiar sight clues, visitors learn to "see" in a completely new and
> different way by using their non-visual senses. It also offers the public
> an experience that can change mindsets about disability and diversity.
>
>
>
> However, before Daniel and I visited the New York installation, we
> discussed our expectations over lunch, with Daniel expressing doubt about
> the accuracy of the Dialogue "message" transmitted to the general public:
>
>
>
> "I don't understand Dialogue in the Dark. Instead of learning about
> blindness, people seem to treat me with either more pity or more admiration
> afterwards, neither of which I welcome. A woman from my building approached
> me and said, 'I saw the exhibit and it was so scary. You must be so brave
> to live like that!' I wasn't interested in attending Dialogue in the Dark
> before, but now I believe it might be the best way to assess its level of
> reality and accuracy."
>
>
>
> To this day, I laugh about my bumbling performance in the Dialogue in the
> Dark exhibition, especially in the simulated subway gallery – but that was
> the point of the Dialogue experience and the educational discussion that
> followed. As a result, I acknowledged my own limitations and didn't
> generalize my own discomfort (and ineptness) as being representative of the
> experience of living with blindness. Instead, my takeaway was that I relied
> almost exclusively on my visual sense and needed to improve my ability to
> use input from my other senses to function more efficiently and
> independently.
>
>
>
> What made the difference here? Thoughtful, knowledgeable guides and an
> individualized education component.
>
>
>
> More about the Study from Social Psychological and Personality Science
> From the article abstract:
>
>
>
> Simulating other people's difficulties often improves attitudes toward
> those people. In the case of physical disabilities, however, such
> experience simulations can backfire. By highlighting the initial challenges
> of becoming disabled, experience simulations decrease the perceived
> adaptability of being disabled and reduce the judged capabilities of
> disabled people.
>
>
>
> In two experiments, participants engaged in a challenging blindness
> simulation and afterward judged blind people as less capable of work and
> independent living than did participants after simulating a different
> impairment, no impairment, or after merely watching someone else simulate
> blindness.
>
>
>
> Blindness simulators forecast that they would be less capable themselves if
> blind and that they would adapt to blindness more slowly, highlighting the
> self-centered nature of judged capabilities of disabled people. The
> findings demonstrate that experience simulation can sometimes harm rather
> than help attitudes toward other people's difficulties.
>
> Source URL:
> http://www.visionaware.org/blog/visionaware-blog/new-research-blindness-simulation-activities-may-do-more-harm-than-good-1746/12
>
>
>
> Also read - Using simulation has negative effects on perception of the
> visually impaired.
>
> Source URL:
> http://www.disabled-world.com/disability/types/vision/simulations.php
>
> On Sat, Aug 8, 2015 at 3:44 PM, avinash shahi <shahi88avin...@gmail.com>
> wrote:
>
>>
>> http://indianexpress.com/article/cities/mumbai/tiss-students-get-a-feel-of-difficulties-physically-challenged-face-every-day/
>>
>> --
>> Avinash Shahi
>> Doctoral student at Centre for Law and Governance JNU
>>
>>
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-- 
Avinash Shahi
Doctoral student at Centre for Law and Governance JNU



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