Michael,
You know, that's a great tribute to Active4D because you sometimes think
you've never left the 4D environment! 

Mike

> 
> Naw, you did such a good job with your interpreter that it's 
> easy to forget that not every 4D command is implemented. :-)
> 
> I'll bet many people just write 4D code without checking to 
> see if every command is supported, only later (when they get 
> the error message) going back to the manual to see if this is 
> the reason why. I know I've done that quite a few times!
> 
> (Still, as you say, better to check the manual first...)
> 
> Cheers!
> 
> Michael Larue
> 
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