Greetings,

Many are wondering what my progress is with Active4D for v11. Just so you understand, v11 is forcing me to do almost a complete rewrite. Very little of my original code will survive.

Internally, Active4D will use Unicode exclusively. This means every line of code that deals with strings has to be changed. It took a few days to get the Unicode libraries working.

I can no longer rely on the Altura Mac2Win library (4D is no longer supporting it, which allowed me to write code that would work on both Mac and Windows. This means I have to use other platform-neutral libraries (such as the C/C++ standard libraries), or write different code for Mac and Windows. I was using Mac2Win for my file handling code, so all of that has to be rewritten.

Active4D implements a lot of the 4D commands itself, and a lot of that code will have to be rewritten.

The bottom line is, while I am making steady progress, I have a long way to go. So please continue to be patient. I will keep you updated each week with my progress.

Regards,

   Aparajita
   www.aparajitaworld.com

   "If you dare to fail, you are bound to succeed."
   - Sri Chinmoy   |   www.srichinmoy.org


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