Thanks for the clarification. Unless someone has a stub with the
entrypoints it will probably be easier to just install the C++ libs.

-- Brad

On 10/12/10 8:29 PM, Aparajita Fishman wrote:
>> Would it be possible to place a Windows Active4D Stub inside the
>> Active4D bundle so we wouldn't have to update all of those
>> machines?
> It should be possible, but the stub would have to have all of the entrypoints 
> defined or the shell won't compile, and you would have to prevent any of the 
> shell code from executing.
>
> Kind regards,
>
>    Aparajita
>    www.aparajitaworld.com
>
>    "If you dare to fail, you are bound to succeed."
>    - Sri Chinmoy   |   www.srichinmoy.org
>
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