Thanks for the clarification. Unless someone has a stub with the entrypoints it will probably be easier to just install the C++ libs.
-- Brad On 10/12/10 8:29 PM, Aparajita Fishman wrote: >> Would it be possible to place a Windows Active4D Stub inside the >> Active4D bundle so we wouldn't have to update all of those >> machines? > It should be possible, but the stub would have to have all of the entrypoints > defined or the shell won't compile, and you would have to prevent any of the > shell code from executing. > > Kind regards, > > Aparajita > www.aparajitaworld.com > > "If you dare to fail, you are bound to succeed." > - Sri Chinmoy | www.srichinmoy.org > > _______________________________________________ > Active4D-dev mailing list > [email protected] > http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev > Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ > _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
