After reading the R5 docs, for now you don’t have to worry about calling Active4D from a preemptive method, as the 4D compiler will not allow plugin calls from a preemptive method.
But if you call 4D methods from Active4D, be sure that those methods, or any methods those methods might call, are not preemptive. All the best, - Aparajita > On Sep 14, 2016, at 2:33 PM, Aparajita Fishman <[email protected]> > wrote: > > Hi, > > 4D v15 R5 is out, and it supports fully preemptive processes, which run as > native preemptive threads. DO NOT execute any preemptive methods that involve > Active4D. Active4D is currently not preemptive thread safe. I will look into > making it thread safe in the future. > > All the best, > > - Aparajita > > > _______________________________________________ > Active4D-dev mailing list > [email protected] > http://list.aparajitaworld.com/listinfo/active4d-dev > Archives: http://active4d-nabble.aparajitaworld.com/ _______________________________________________ Active4D-dev mailing list [email protected] http://list.aparajitaworld.com/listinfo/active4d-dev Archives: http://active4d-nabble.aparajitaworld.com/
