After reading the R5 docs, for now you don’t have to worry about calling 
Active4D from a preemptive method, as the 4D compiler will not allow plugin 
calls from a preemptive method.

But if you call 4D methods from Active4D, be sure that those methods, or any 
methods those methods might call, are not preemptive.

All the best,

  - Aparajita

> On Sep 14, 2016, at 2:33 PM, Aparajita Fishman <[email protected]> 
> wrote:
> 
> Hi,
> 
> 4D v15 R5 is out, and it supports fully preemptive processes, which run as 
> native preemptive threads. DO NOT execute any preemptive methods that involve 
> Active4D. Active4D is currently not preemptive thread safe. I will look into 
> making it thread safe in the future.
> 
> All the best,
> 
>  - Aparajita
> 
> 
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