TransISTor http://transistor.ciant.cz is a training initiative
organised by CIANT - International Centre for Art and New Technologies
in cooperation with FAMU - Film and TV Faculty
of the Academy of Performing Arts in Prague
supported by the MEDIA Training Programme of the European Union.
TransISTor focuses on computer games
technologies while opening up their creative
potential for non-gaming storytelling domains
including art, cinema, TV, educational
applications and cross-media productions. Further details below.
Session 1: Game modifications and machinima films
14. 06. - 17. 06. 2007, Prague
Session 2: Motion capture and stereoscopy for games and film
03. 07. - 06. 07. 2007, Karlovy Vary during the International Film Festival
Session 3: Serious games, web 2.0 and future cinema
09. 07. - 12. 07. 2006, Prague
Price per session: 400 (freelancer) / 800
(corporate). The price includes training,
didactic materials, accommodation and meals.
Application deadline: 14. 04. 2007
Scholarships are available through the organiser
and the MEDIA desk offices in the participants`
home country. In case you need further
assistance with the funding, please contact us.
We strongly encourage applications from women and members of minority groups.
Working language is English.
Please register at our website to receive the updates.
Contact:
CIANT - International Centre for Art and New Technologies
Address: Kubelíkova 27, 130 00 Prague, Czech Republic
Tel.: +42 (0) 296 330 965, Fax: +42 (0) 296 330 964
e-mail: transistor2007 AT ciant.c, URL: http://transistor.ciant.cz
In 2007 TransISTor offers three intensive
training sessions that combine practical
workshops, case studies and theoretical
presentations by renowned professionals from
Europe, USA and Japan. Among the presenters there will be:
Viktor Antonov (FR) http://www.vulkanbros.com/
Friedrich Kirschner (AT) http://www.zeitbrand.de/
Julian Oliver (NZ) http://www.selectparks.net/~julian/
Tomá Petrán( (CZ) http://www.kultinfo.cz/cinepoint/
Session 1: Game modifications and machinima films
From combination of comics and video games to
films created with game engines. This session
will provide an overview of tools and
techniques used for customizing and expanding
computer games. We will examine issues of game
design and game play in the context of cross
media production. The goal is to explore the
basics of how to create and modify game levels.
In the intensive 4-day workshop your will create your first machinima film.
Session 2: Motion capture and stereoscopy for games and film
During the intensive 4-day workshop you will
investigate different motion capture techniques
and carry out a collaborative project.
Experienced tutors will explain the different
motion capture systems, the process of setting
sensors, recording sessions and the computer
data post-processing. The goal is to experience
the latest technologies, to integrate them and
to create your own stereoscopic film with special effects.
Session 3: Serious games, web 2.0 and future cinema
This session is focused on the alternative forms
of games and web 2.0 applications that are used
for entertainment as well as for
non-entertainment purposes such as art,
edutainment, marketing, simulations, management
and public policy. We will look closer at how
these technologies are used for non-gaming
events and processes, including simulations of
business and military operations, psychotherapy
or medicine. In the workshop you will create
your own serious game scenario and experiment
with web 2.0 applications, e.g. Google map mashups in art, business and cinema.
--
Maria Chatzichristodoulou [aka maria x] PhD Art
and Computational Technologies Goldsmiths
Digital Studios www.cybertheater.org
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