Game off
March on -empyre-

"Video games are the first stage in a plan for machines to help the human race, 
the only plan that offers a future for intelligence. For the moment, the 
insufferable philosophy of our time is contained in the Pac-Man. I didn't know, 
when I was sacrificing all my coins to him, that he was going to conquer the 
world. Perhaps because he is the most graphic metaphor of Man's Fate. He puts 
into true perspective the balance of power between the individual and the 
environment, and he tells us soberly that though there may be honor in carrying 
out the greatest number of victorious attacks, it always comes a cropper." - 
Chris Marker, 'Sunless'

Truncated, repetitive, coin-operated nihilism. To a point. The 'insufferable 
philosophy of our time' is not a single object or symbol, but the array of 
signs and symbols placed at odds with each other, made to wage a type of war we 
aren't told how to engage with. We were told that play would desensitise, 
depoliticise and disconnect us, and now games are presented by the museum as 
the latest historical and contemporary cultural artefacts.

This month on -empyre- brings us the Game. Whether we play or not, whether we 
live in the moneyed west or not, games occur. Using the rubric of 'game off', 
our stellar guests will tease out and map intertwined threads of play culture, 
game art, game theory – interrogating the frictions and fissions of 
experiential pleasure, avatar uprisings, the game engine medium, collection and 
archiving, futility and joy.

Join Marguerite Charmante,  Daphne Dragona, Margarete Jahrmann, Max Moswitzer, 
Julian Oliver, Melanie Swalwell, David Surman (and maybe Helen Stuckey) in 
multi-streamed dialogues moderated by Christian McCrea and Melinda Rackham.

http:/www.subtle.net/empyre
________________________

Marguerite Charmante is a tagged game figure. She reflects ludically on 
futility as resistance, toys and game fashion. 2005 she and MosMaxHax 
co-founded the international association LUDIC SOCIETY to provoke a new 
discipline on play and cultures. The affiliations club-magazine appears 
regularly in print. http://www.ludic-society.net

Daphne Dragona is a new media arts curator and organiser based in Athens. 
Recently she has been focusing on game arts and currently she is a co – curator 
of  Homo Ludens Ludens, an exhibition opening in April 08 in Laboral Centro de 
Arte y Industrial, Gjion Spain.

Margarete Jahrmann is professor at the Game Design Department of the University 
of Arts and Design Zurich and a Ph.D. student of Caiia, School of Computer 
Sciences and Communications, University of Plymouth. 2003 Jahrmann/Moswitzer 
received an award of distinction at Prix Ars Electronica and in 2004 at 
transmediale Berlin. http://www.ludic.priv.at/

Christian McCrea is a writer and theorist from Melbourne, Australia. His work 
describes the non-virtual aspects of games under the rubric of materialism, 
namely nostalgia, euphoria, the proscenium of gaming actions and explosive body 
aesthetics. He works as Lecturer in Games and Interactivity at Swinburne 
University of Technology. http://www.wolvesevolve.com

Max Moswitzer specializes in 3D simulations and artistic server design, Dozent 
at the Game Design Department of the University of Arts and Design Zurich and 
the University for Applied Arts in Vienna. Moswitzer co-founded Konsum.net in 
1995 and regularly produces interactive applications, online installations, 
videos and telematic performances http://max.sil.at/

Julian Oliver is a New Zealand born artist, free-software developer, teacher 
and writer based in Madrid, Spain. Julian has given numerous workshops, 
exhibitions and papers worldwide. In 1998 he established the artistic 
game-development collective, Select Parks. http://julianoliver.com

Melinda Rackham is Director of ANAT, Australia's leading cultural organisation 
generating new creativities which bridge science, research, art, industry and 
culture. She dabbled extensively in multi-user online environments and has an 
abiding interest in playfulness. http://www.subtle.net

Melanie Swalwell is currently developing a suite of projects on the history of 
digital games in New Zealand, with essays published in the Journal of Visual 
Culture and Vectors, and forthcoming in Ludologica Retro and Aotearoa Digital 
Arts Reader. http://melanieswalwell.backpackit.com/pub/1284142

David Surman is Senior Lecturer in Computer Games Design at the Newport School 
of Art, Media and Design in the green hills of Wales. He blogs about 
technology, sexuality, gaming and popular culture at http://www.gaygamer.net.

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