Hi, I am interested in sci-fi aesthetics too, but in a more old-school way. Sometimes, when mainstream film-makers have been attempting to visually represent the spooky, alien and unknowable, they have turned to abstract film-makers. So you get someone like Jordan Belson (http://dataisnature.com/?p=150 ) making the astronauts' re-entry sequence in The Right Stuff, or the demon seed in the film of the same name. Or you could think of Douglas Trumbull's work on the star-gate sequence in 2001. Part of my practice has been to rescue these snippets and turn them back into arty abstract films.
I think too of the use of composer Ligeti's (http://en.wikipedia.org/wiki/Gy%C3%B6rgy_Ligeti ) spooky music in 2001, another avant-garde ring-in. There are some really interesting books on architecture and cinema, which might be worth chasing up. For some reason, I'm also reminded of Australian artist Callum Morton, particularly Babylonia (http://www.roslynoxley9.com.au/artists/27/Callum_Morton/483/ ) - a giant polystyrene meteorite that, on walking inside, reveals a half scale model of a hotel corridor (think The Shining), with sounds emanating from behind the closed doors. Very strange and cinematic. best, Stella On 7/04/2009, at 12:28 AM, Julian Oliver wrote: > ..on Mon, Apr 06, 2009 at 04:17:12AM -0700, damian stewart wrote: >> hey all, >> sorry for crossposting. >> >> i'm working on a project, inspired by several angles: >> >> 1- scifi film soundtracks (spinning things, whirrs, rumbles, the >> sound of >> energy buildups: http://www.youtube.com/watch?v=FAMthmLicw0 from >> 4:25-5:05 >> then 6:05-6:50) >> 2- scifi film sets (industrial-style spaces with running/landing >> lights, >> think Alien Resurrection or Event Horizon ship interiors) >> 3- the lighting/soundtrack in the game HalfLife. >> >> i know this is a long shot/weird question but, based on this, do any >> existing artworks/ projects spring to mind? i'm interested in works >> related in any way, conceptually or physically. basically i want to >> know >> what other people have done, so i'm not repeating ground already >> covered. > > well for what it's worth i made an album 'Diaspora' in 2003 that > featured this > sort of audio material pretty heavily. for much of it i made a > couple of game > environments and played them to generate the output, mixing it up in > PureData. > you can download the *.ogg's here (tracks 2, 4, 5, 6, 7, 8 esp): > > http://selectparks.net/~julian/static.php?page=static050906-224023 > > one derivative 'Fast Core Routines' was dispersed at the Sydney > computer music > festival and also appeared at the SFMOMA as a part of a project > called 'Variable > Resistance' but neither were an installation as such. > > i've been to a few installations featuring sci-fi like sets and/or > props but > none had lighting or audio featuring in the presentation.. > > it's my feeling you have plenty of room to move here! > > chairs, > > -- > Julian Oliver > home: New Zealand > based: Madrid, Spain > currently: Madrid, Spain > about: http://julianoliver.com > _______________________________________________ > Ada_list mailing list > [email protected] > http://aotearoadigitalarts.org.nz/ _______________________________________________ Ada_list mailing list [email protected] http://aotearoadigitalarts.org.nz/
