Thanks John,

That has pretty much laid out the landscape of current practice, in terms of 
the necessary negotiations around funding. I'm thinking most practitioners can 
find themselves somewhere in what you have written. And it is very good to have 
that Kickstarter experience as part of the mix, congrats on that it was quite 
an effort, yes?

It's quite true that there has been for some time now, a reliance on text and 
words for audiences in visual and fine arts. One aspect that marks the 
electronic arts sector, is the use of Open Call, and online forms to register 
submissions. These are used a little in visual arts (Puke Ariki's Taranaki 
"Home Work" show for which applications just closed, is an example) but online 
submission is endemic it seems to me, to electronic arts. 

Obviously I'm not wanting to argue this is an exclusive property, but I think 
it does point to something that is part of the culture of electronic arts 
practice. There is a kind of openness to events and practice. There are some 
relatively open and wide shows in the visual arts, such as the upcoming "Tools 
of the Trade" in Gisborne http://tinyurl.com/mchas3w, but much happens 
curatorially behind the scenes in the visual arts. Whereas most events in 
electronic arts are open call plus invite to submit.  

There was an attempt made by Edward Shanken at Art Basel 2011 to bring the 
discourses of relational aesthetics and electronic arts together - a panel with 
Peter Weibel and Nicola Bourriard 
http://medianewmediapostmedia.wordpress.com/2011/01/26/edward-shanken/

On the face of it this seemed like the most likely area of interconnection 
between the two. However bringing these discourses together didn't work, in 
part because there was a clash of cultures and frameworks for understanding 
projects and this gulf appeared too far to bridge. In particular there was no 
agreement on the foundation principles/assumptions that might facilitate a 
discussion.  

Currently around ISEA's advisory committee and board there is much discussion 
about the values and culture of the ISEA audience, as various strategies for 
ongoing funding are evaluated. One potential for example is to make online 
access to papers subscriber based, but this is unlikely to occur (though may, 
who knows) because many people within ISEA's network do all that extra work in 
terms of projects and papers as a way of giving to the community. So giving to 
the community is a primary motivation, rather than career or financial 
advantage.

So what does the use of Open Call point to? What are the values of the culture 
of the electronic arts sector here?

It would be interesting to receive some input on this topic.

Best

Ian   


-----Original Message-----
From: [email protected] on behalf of John Hopkins
Sent: Fri 2/28/2014 2:43 PM
To: [email protected]
Subject: Re: [Ada_list] The problematics of practice currently
 
Seems the first time I sent this it didn't make it...

On 20/Feb/14 16:21, Ian Clothier wrote:

Hei Ian!

Here's my rambling rant ... based in a wide range of experiences across Europe, 
the US, and the Antipodes...

> Forwarded below is a message from Damian Stewart. What he talks about is one
> facet of a bunch of issues for media practice.

Hasn't it always been about PR, promotion, and one's abilities with 
self-re-presentation, especially text-spinning. And this quite independent from 
the actual work being done. At least that's what I've observed with practices 
across Europe, the US, and the antipodes. Of course, who you know remains a 
factor as well.

If you can write convincingly, seductively, provocatively about what you do, or
can spin what you do as being something that ticks off a box in the 
cultural-industry manager's funding application ('creative industries' pops 
into 
mind as being just one of those mind-numbingly stupid spin phrases) -- you are 
set at least from the fiscal pov!

One alternative is to happen on, find, pay, or just plain be lucky to stumble on
someone else who will write about you and what you do.

A social system is structured to reward participants that augment the
survivability of the wider system, not the individual. This makes it necessarily
conservative, resistant to change, and risk averse. Somehow in all this, a text
is reassuring to the arbiters of culture: Reading the label next to the 
abstract 
painting makes everything safe; being able to select which kind of artist you 
actually are from a state-sanctioned list (What? You aren't a painter, an 
actor, 
a sculptress, a musician, a dancer? What's a network media artist working on 
sustainability and community gardening?)

There seldom seems to be much correlation between the intensity/quality of work
and the social rewards conferred to those who are spending the 
life-time/life-energy necessary to bring work into being. A far more direct 
correlation is between the socially relevant *representation* of work and 
funding.

And, okay, concerning a media-arts practice, this already assumes wide-scaled 
acquiescence to an array of dominant techno-social protocols that deeply affect 
the autonomy of your work in general ... First we had to learn ftp way back in 
the late 80s, then html, then a variety of image, audio, and video codecs, then 
php, and now the rigid white cubes of social media. That and trying to raise 
funds to stay somewhere on the curve of technological innovation (or at least 
slightly ahead of technical obsolescence)...

Having said all this, speaking as someone who has a tremendous documentary 
archive of my own praxis, along with audio-video-text-images of many other 
folk's projects, collaborative events, objects (off- and) on-line for the last 
20 years. The personal cost in life-time and life-energy has been substantial 
-- 
both directly and indirectly (raising money to support the technical 
maintenance 
of archive along with some level of public access to it) ...

(http://tech-no-mad.net/blog/)

As a non-citizen resident in Europe and the Antipodes over the years, I've not 
had much access to public funding directly, though I've benefitted from said 
funding on numerous occasions.

And recently, I ran a very successful Kickstarter (practically the only way of 
raising cultural funding in the backwaters of the US West!). Representation 
there is crucial, obviously. Although the majority of my funders were people 
who 
knew my work over many years, many campaigns raise phenomenal chunks of funding 
with populist representations. (Of course, not to mention the questionable 
cultural value of many crowd-funded projects...). I know I could have probably 
increased my take if I had the skills to be populist in my representations. 
It's 
a bit like populism in politics -- that there is a seductive power in being the 
object of wide social adulation and reward. In my mind, representing one's self 
with this goal in mind (to be accepted as being a valuable contributor to a 
pre-determined cultural trajectory decided by those arbiters), is ultimately 
self-defeating.

And in the end, it's a game, a distraction, a time-drain on the creative 
praxis, 
this process of representation. The process of (self-)documentation steals one 
away from the immediacy of lived-life, the recording device changes that which 
is documented (the observer changes that which is observed). And yet many of us 
persist in this strange activity...

enough for tonight...

Cheers,
JH


-- 
++++++++++++++++++++++++++++++++++++++++++++++++++
Dr. John Hopkins, BSc, MFA, PhD
photographer, media artist, archivist
http://tech-no-mad.net/blog/
++++++++++++++++++++++++++++++++++++++++++++++++++
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