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Hi, within the process of switching all contents to
Trinidad, I wonder about any alternative to use Tomahawk t:saveState to
preserve single data chunks between consecutive requests. This component works well, but I would just prefer to reduce the game variables to the minimum. Furthermore, I saw that Trinidad uses server-side storing of saved data, placing a simple token inside the rendered page as a handle. This sounds much more efficient than inserting real data contents inside the page using hidden fields. -- Renzo |
- [Trinidad] any alternative to t:saveState Renzo Tomaselli
