I know I haven't piped up in a while, but I thought I'd comment. Using
XML seems like a good interim approach to the technical aspects of
quest construction. Transforming data found in the Wiki to XML for
later conversion by the script shouldn't be that difficult.
Andrew

On 11/10/05, Kai Sterker <[EMAIL PROTECTED]> wrote:
> I have committed a more complete quest implementation, including
> events when the status of a quest changes. Unlike in v0.3, where
> quest state flags where created at runtime, they need to be
> predefined in the new code. Therefore, a editor will be required to
> create the quest tree. Since I had no time for this, I wrote a little
> Python script that will convert a quest tree in XML format into the
> format required by the engine (test/convert_quests.py). A sample
> quest tree for use with the questtest.py test script can be found in
> test/data/quests.xml. To run questtest.py, you need to specify the -g
> parameter, so that the quest.data file can be found:
>
>    python questtest.py -g /home/kai/adonthell/src/test
>
> (-g will add the given directory to the game data search path of the
> engine).
>
> What isn't finished yet is adding log book entries on start or
> completion of a quest. It's the next point on my list though.
>
> I will write some more documentation for the quest stuff in the Wiki,
> when I find the time.
>
> Kai
>
>
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>


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